Tactical Squad Bonuses

We found 40 hero tactical squad bonuses total in Fortnite Save the World currently. Below you will find the name of the tactical squad bonus in alphabetical order and the in-game description. Click the tactical squad bonus to see more details.

  Name Description Heroes
Ammo Recovery Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. Bullet Storm,
Rescue Trooper
Assassination Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5
seconds and stacks up to 5 times. Does not stack with non-tactical Assassination perk.

Requires: Ninja primary hero.
Explosive Assassin
Bear Stare TEDDY now fires eye beams that deal 22 base energy damage.

Requires: Outlander primary hero with TEDDY fragment ability.
Reclaimer
Bloody Bull Bull Rush afflicts damaged targets, dealing 30% extra damage per second for 3 seconds.

Requires: Constructor primary hero.
Dragon
Born to Kill For the duration of War Cry your maximum shields are increased by 25% of your base shield amount.

Requires: Soldier primary hero.
Stonefoot
China Shop Bull Rush now does damage to non-friendly buildings.

Requires: Constructor primary hero.
Striker
Cluster Bomb Frag Grenade releases 6 cluster explosions around the impact site that will each do 12.5% of the original damage.

Requires: Soldier primary hero.
Double Agent
Corrosion Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%. Deadly Blade
Decoy Stun When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.

Requires: Constructor primary hero.
Riot Control,
Kinetic Beats
Dragon Daze When your shield breaks, trigger an AOE blast that deals 800 base impact and stuns nearby
enemies for 1 second.
Thunderstrike
Escape Artist Shockwave boosts movement speed by 35% for 4 seconds.

Requires: Soldier primary hero.
Swordmaster
Explosive Rounds Killing 10 enemies with a ranged weapon deals 3.65 base ability damage in a 1 tile radius. Nevermore
Fan of Stars All throwing stars are thrown instantly in a spreading arc.

Requires: Ninja primary hero.
The Cloaked Star
Feel The B.A.S.E. B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills BASE emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile
radius.

Requires: Constructor primary hero.
Heavy BASE
Firewall Melee attacks against the Primary Hero's shield triggers and energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (48 Second Cooldown). Tank
Flashbang Frag Grenades do away with knockback in favor of increased impact and stunning enemies for 2.5 seconds.

Requires: Soldier primary hero.
Special Forces
Grizzled Veteran Increases the duration of TEDDY by 5 seconds.

Requires: Outlander primary hero.
Commando,
Cobalt Commando
Hearty Strikes Every 4th hit with a melee weapon restores 24 base health. Alchemist
Hold Still Replace Shockwave knockback with increased impact and 2.5 second enemy stun.

Requires: Soldier primary hero.
Berserker
Kinetic Punch Increases the Impact and knock back of Anti-Material Charge.

Requires: Outlander primary hero.
Electro-pulse
Kunai Barrage Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. Does not stack with non-tactical Kunai Barrage perk.

Requires: Ninja primary hero.
Bladestorm
Llocked and Lloaded Llama Fragment now drops ammo.

Requires: Outlander primary hero.
Gunblazer
Lucky Stars Throwing Stars will cause 40% extra headshot damage.

Requires: Ninja primary hero.
Urban Assault
Phase Blast The end of Phase Shift causes a blast, knocking enemies backwards.

Requires: Outlander primary hero.
Sergeant
Plasma Boots Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.

Requires: Ninja primary hero.
Guardian
Plasma Grenades Frag Grenade Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.

Requires: Soldier primary hero.
Plasma Specialist
Power Modulation Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.

Requires: Constructor primary hero.
Power BASE
Practiced in Combat Increases the duration of War Cry by 5 seconds.

Requires: Soldier primary hero.
First Shot
Pressure Points Anti-Material Charge slows enemy movement speed by 30% for 7 seconds.

Requires: Outlander primary hero.
Shuriken Master
Rucksack Increase max grenade ammo by 2.

Requires: Soldier primary hero.
Demolisher
Shock Phase Shockwave increases Armor by 190 for 6 seconds.

Requires: Soldier primary hero.
Shock Specialist
Shocking Embrace Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment.

Requires: Outlander primary hero.
Shock Gunner
Smokescreen Smoke Bomb restores shield to full strength.

Requires: Ninja primary hero.
MEGABASE
Sneaky Sneaky Shadow Stance increases movement speed by 20% for 5 seconds.

Requires: Ninja primary hero.
Phase Scout,
Rook
Stormborne Melee kills increases movement speed by 30% for 3 seconds. Fleetfoot
Stun Baton Melee critical hits do increased impact and add 1.5 seconds of stun when the enemy is interrupted. Vanguard
Survivalist Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. Master Grenadier
Vigorous Strikes Steals 5 energy every 4 melee strikes against an enemy. Works with all melee weapons. Energy Thief
Where We're Going We Need Roads Increases movement speed by 10% while on player-built floors. Trailblazer
Your Move, Creep DECOY periodically damages enemies within the attraction radius.

Requires: Constructor primary hero.
Trailblaster,
The Dark Viking