Swordmaster Ninja

A master of sword combat, using both Shadow Stance and Assassination to bolster their blade.
Swordmaster Ninjas

Swordmaster Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Fleet

Increases movement speed by 12%.
8

Five Winds Cut

Increases damage of swords, axes, and scythes by 24%.
**

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
12

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
15

Assassination

Cooldown: 0.1 second
Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.
18

Long-Sassin

Increases the duration of Assassination by 6 seconds.
***

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
25

Legendary Blade

Do an additional 35% sword damage while Shadow Stance is active.
30

Masamune

Increases the sword damage of Legendary Blade by an additional 35% while Shadow Stance is active.