Tank Constructor

A survivable melee fighter focused on knocking enemies around with Kinetic Overload hardware strikes.
Tank Constructors

Tank Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Actuated Attacks

Increases blunt melee damage by 25%.
8

Shielded

Increases maximum shield by 20%.
**

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
12

Hammer Critical Chance

Increases blunt melee critical rating by 18.
15

Healthy

Increases maximum health by 20%.
18

Hammer Critical Damage

Increases hammer critical damage by 70%.
***

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
25

Nice and Slow

Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.
30

Firewall

Cooldown: 16.0 seconds
Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius.