Loaded Cannon Cyberclops Hero Loadout



Here comes the arcing boom!

Commander


Team Perk

PreEmptive StrikeFOR EACH: Hero of Epic or higher rarity with at least 4 stars
Increases Damage by 6.5% against full health enemies.
 

Support Team

Critical BlastIncreases Shotgun Critical Damage by 75%.
Shell ShockIncreases Shotgun Damage by 17%.
Locked and ReloadedAfter reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff.
Saurian MightEvery 1 second, adds 3% of current Health to Damage of next Ranged Weapon hit.
In a PinchReloads with an empty magazine regenerate 13.5% of your Shield over 3 second(s).

Gadgets

Slow FieldReduces movement speed of enemies to 40% in a 1 tile range, for 45 seconds.
 
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.
 

Recommended Weapons


 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+30% Damage
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.



 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+135% Crit Damage
On crit regain 2.64% of damage dealt as shields.



 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.

Loaded Cannon Cyberclops Description

One of the best heroes in the game and one of my favorites to use. This time we're going to give Cyberclops the Shotgun treatment. Our main objective is to go hard on damage. If you have trouble staying alive, as usual swap out on of the last heroes for a hero that specializes in survivability like Survivalist Jonesy, BombSquad Kyle, Prehistoric Izza, etc.

Our first two heroes contribute to Shotgun damage directly with Shotgun perks to base Damage and Critical Damage. Pre-Emptive Strike also gives us a lot of bang for our buck, no pun intended. Skull Trooper gives us additional damage temporarily after reloading. Rex Jonesy adds some more damage based off of your health. Since this is a shotgun build, the extra damage will be added to your shots regularly.

Chromium Ramirez is the wildcard here. As long as her support perk still gives us Reload Speed, she is worth keeping. If they ever patch that, I would take her out of this lineup. She is optional anyways. You could swap her out for anybody and not really feel much of a difference. You could easily go with a hero to increase your survivability.


Weapon(s) Description

To take advantage of Cyberclops bullet chaining, we are going to need energy based shotguns for this loadout. We are going to use crit based loadouts on our weapons for this build, to increase the damage that gets chained.

One of the best weapons to use with this loadout is the Pulsar 9000 with it's humongous radius per shot. It hits a lot of targets and can really do massive damage to husks. It is the ideal weapon to use for close quarters encounters. If you don't have access to that, the Woofer is a great weapon that functions very similarly. They both work great in a funnel.

For a really big boom with some impact behind it, you could go with the Stalwart Squire or the Double Boiler. Both weapons do significant damage but have low ammo capacity. Last but not least, if you're still operating in a funneled environment, the Helium Shotgun works beautiful as the bullets penetrate and can chain. With Affliction damage, the ticks of damage can also chain to other targets.