Machine Gunner Cyberclops Hero Loadout



Pew pew pew!

Commander


Team Perk

PreEmptive StrikeFOR EACH: Hero of Epic or higher rarity with at least 4 stars
Increases Damage by 6.5% against full health enemies.
 

Support Team

Assault DamageIncreases Assault Damage by 17%.
Assault Crit DamageIncreases Assault Critical Damage by 75%.
Start UpEvery shot increases Ranged Weapon Damage by 1% up to a maximum of 25 stacks. Switching weapons or reloading removes buff.
Mad TidingsFiring a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 1% but decreases Weapon Stability by 0.2%. Buff removed on weapon swap or reload.
Waste Not Want NotIncreases Magazine Size by 30%.

Gadgets

Adrenaline RushRestores health to you and friendly players in a 3 tile range. Purges negative effects. Heals additional health every second over 5 seconds. Revives downed allies.
 
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.
 

Recommended Weapons


 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Magazine Size
 
 
 
 
 
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.



 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Magazine Size
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+135% Crit Damage
Causes Affliction damage for 6 seconds.



 
 
 
 
 
+75% Magazine Size
 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+135% Crit Damage
Causes Affliction damage for 6 seconds.

Machine Gunner Cyberclops Description

This loadout is going to focus specifically on getting as much damage into an Assault Rifle based Cyberclops Commander loadout as we can. With no real enhancements to his T.E.D.D.Y. or other abilities that make him unique. With Rescue Trooper Ramirez and Tactical Assault Sledgehammer we get boosts to Assault Rifle Damage and Assault Rifle Critical Damage. We will consider those two mandatory for this build at this time.

The next two heroes in the support slots both increase our damage 1% per shot fired before reloading. Up to 25 and 50 shots fired respectively. Bullet Storm caps at 25% but has no penalty. Crackshot caps at 50% but also loses Weapon Stability. This means we are going to want high magazine assault rifles to take advantage of that. In this build you could use any high magazine assault rifle you have available that is energy based.

I always try to leave the last hero optional or at least semi-optional. There are a lot of good options for the 5th slot. You could go Wukong here for more elimination damage. Something more survival based like BombSquad Kyle or Survivalist Jonesy. Coconuts for extra damage, too. Locked and Reloaded would give you a small boost to damage after reloading on the front end of your weapon ramp up. The list goes on and on. We went with extra magazine size in this case for more damage on the back end.


Weapon(s) Description

Ideally we went with the Mercury LMG due to it's magazine size and punishing rate of fire but you can use anything energy based here. Wraiths and Nocturnos have always been popular weapons amongst the community. The energy ammo type is no longer a turn off since its change.

In our case we went crit based builds for our weapons. We enhance the magazine size further to create more opportunities for us to strike at max ramped up damage before reloading. That's a staple of the build. We're not so worried about the long reload times when we have this much ammo to fire at such an astounding rate.