Machine Gunner Cyberclops Hero Loadout
Pew pew pew!
Commander
Cyberclops
Team Perk
Increases Damage by 6.5% against full health enemies.
Support Team
Gadgets
Recommended Weapons
Machine Gunner Cyberclops Description
This loadout is going to focus specifically on getting as much damage into an Assault Rifle based Cyberclops Commander loadout as we can. With no real enhancements to his T.E.D.D.Y. or other abilities that make him unique. With Rescue Trooper Ramirez and Tactical Assault Sledgehammer we get boosts to Assault Rifle Damage and Assault Rifle Critical Damage. We will consider those two mandatory for this build at this time.
The next two heroes in the support slots both increase our damage 1% per shot fired before reloading. Up to 25 and 50 shots fired respectively. Bullet Storm caps at 25% but has no penalty. Crackshot caps at 50% but also loses Weapon Stability. This means we are going to want high magazine assault rifles to take advantage of that. In this build you could use any high magazine assault rifle you have available that is energy based.
I always try to leave the last hero optional or at least semi-optional. There are a lot of good options for the 5th slot. You could go Wukong here for more elimination damage. Something more survival based like BombSquad Kyle or Survivalist Jonesy. Coconuts for extra damage, too. Locked and Reloaded would give you a small boost to damage after reloading on the front end of your weapon ramp up. The list goes on and on. We went with extra magazine size in this case for more damage on the back end.
Weapon(s) Description
Ideally we went with the Mercury LMG due to it's magazine size and punishing rate of fire but you can use anything energy based here. Wraiths and Nocturnos have always been popular weapons amongst the community. The energy ammo type is no longer a turn off since its change.
In our case we went crit based builds for our weapons. We enhance the magazine size further to create more opportunities for us to strike at max ramped up damage before reloading. That's a staple of the build. We're not so worried about the long reload times when we have this much ammo to fire at such an astounding rate.