T.E.D.D.Y. Bear Cyberclops Hero Loadout



Pooh pooh pooh!

Commander


Team Perk

PreEmptive StrikeFOR EACH: Hero of Epic or higher rarity with at least 4 stars
Increases Damage by 6.5% against full health enemies.
 

Support Team

BearserkerIncreases T.E.D.D.Y. Damage by 30%.
Bear With MeIncreases T.E.D.D.Y. Duration by 4 seconds.
Bear StareT.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 26 base Energy Damage.
Space TechnologyIncreases Ability Energy Damage by 15.5%.
OverbearingIncreases T.E.D.D.Y. Range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range.

Gadgets

Adrenaline RushRestores health to you and friendly players in a 3 tile range. Purges negative effects. Heals additional health every second over 5 seconds. Revives downed allies.
 
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.
 

Recommended Weapons


 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+30% Damage
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.



 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+75% Magazine Size
 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.



 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+75 Heat Capacity
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.

T.E.D.D.Y. Bear Cyberclops Description

Variations of this loadout have been some of my favorite loadouts in the game to use. Cyberclops is a beast any way you should decide to use him but the only thing that makes him unique as a Commander is his T.E.D.D.Y. His T.E.D.D.Y. is energy based with his Commander perk and that allows his T.E.D.D.Y. to really share the love as it is able to chain it's damage from one target to the next. This is a very unprecedented ability.

The strength of this T.E.D.D.Y. really shines through as every support hero contributes to it's damage in some way. Either increasing it or extending it. The real trick here is to get the most out of Ventura Ramirez and her Overbearing perk. Which increases the damage based off of how far away your T.E.D.D.Y. is from the target. Up to two tiles away.

Your preference if you would like to keep the Overbearing perk or change it out for something else more preferable. Since this is a T.E.D.D.Y. themed loadout, we went with it. You could also go with Impossibility Matrix from Old Glory A.C. or just swap it out for something else entirely.

In this loadout it depends on the scenario how you would want to play it out. Encampments you want your bear back away from the husks to maximize it's damage but at the same time it still makes a very good shield for you so you want to keep it close. Set it up on the edge of Encampments, then use your Shock Tower as the initial wave hits. Seismic Smash anything else on you or coming at you. If you're doing a 4-man or other regular mission, just keep your T.E.D.D.Y. relatively away from whatever it is you want it to target and let it do it's work. The placement of your T.E.D.D.Y. is again, the most important part of this build. Auto-ability loadouts are pretty simple to manage. This is a low risk, high reward build.


Weapon(s) Description

You want to use your Pulsar 9000 to handle anything that gets near you. Use your Gammatron 9000 to hit longer range targets like Laser Husks, Pitchers, Bees or Gunslingers. The De-Atomizer 9000 is just icing on the cake, if you need to bring out any big guns at any time. It'll level an entire battlefield quickly but has limited durability. With all of these weapons we went with Crit based builds.

All of these weapons are event specific but Cyberclops shines with any Energy based weapon. I specifically did not choose a path of expertise to go into, like Shotguns or Assault Rifles, so you could definitely play with that in your own builds depending on your own weapon loadouts.