Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 645    
HP Regen Health regenerated per second, while below the health regen threshold. 16    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 252    
Shield Regen Rate Shield regenerated per second. 63    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 897    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.1    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.07    
Run Speed The hero's movement speed. 410    
Sprint Speed The hero's sprint speed. 550    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. 4    
* Creative Engineering Increases build speed by 10%. Reduces building cost by 10%.    
1 Plasma Pulse Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.    
2 B.A.S.E. The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.    
5 Supercharged Traps Increases damage done by all traps within the B.A.S.E. range by 30%.    
8 Automated Defenses Increases B.A.S.E. connectivity by 1 building piece.    
** DECOY Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.    
12 Electrified Floors Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage    
15 Tough Traps Increases trap durability by 25%.    
18 Overclocked Traps Decreases reload rate for all traps within the B.A.S.E. range by 30%.    
*** Kinetic Overload Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.    
25 Lofty Architecture Increases health of buildings within area of B.A.S.E. by 15%.    
30 Recycling For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.