B.A.S.E.
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
Our Take: The cornerstone of the Constructor class. B.A.S.E. is special. There is nothing else like it in the game. It's an ability that can bring your objectives and buildings to life. Whether it's adding more health to structures, damage resistance or dishing out damage, B.A.S.E can do it all. It's usually defined by some of it's many associated perks. Starts with 3 tiles but can extend up to many more. |
Perks Associated with B.A.S.E.
We found 17 perks associated with the B.A.S.E. ability.
Name | Description | |
---|---|---|
Automated Defenses | Increases B.A.S.E. connectivity by 1 building piece. | |
Base MD | The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside. | |
Big Brother | Increases B.A.S.E. connectivity by 1 building piece. | |
Electrified Floors | Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage | |
Enduring Machine | Your weapon takes 60% less durability damage while on B.A.S.E. | |
Exit Plan | While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. | |
Faster Exit | Increases run and sprint speed bonus of Exit Plan by 10%. | |
Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius. | |
Fully Contained | Increases the damage reflected by B.A.S.E. by 50%. | |
Hyperthreading | Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource. | |
Lofty Architecture | Increases health of buildings within area of B.A.S.E. by 15%. | |
Mega B.A.S.E. | Increases B.A.S.E. connectivity by 2 building pieces. | |
Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. | |
Recycling | For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. | |
Safety Protocols | Increases Armor of structures attached to B.A.S.E. by 15. | |
Supercharged Traps | Increases damage done by all traps within the B.A.S.E. range by 30%. | |
Turn Up The BASE | Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%. |
B.A.S.E. Tactical Squad Bonuses
We found 2 tactical squad bonuses for the B.A.S.E. ability.
Name | Description | Heroes | |
---|---|---|---|
Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills BASE emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile
radius. Requires: Constructor primary hero. |
Heavy BASE | |
Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
Requires: Constructor primary hero. |
Power BASE |