Machinist Constructor
Uses BASE to make traps more powerful.
Machinist Constructors
Machinist Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Supercharged Traps |
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Increases damage done by all traps within the B.A.S.E. range by 30%. |
8 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
** |
DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds. |
12 |
Electrified Floors |
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Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage |
15 |
Tough Traps |
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Increases trap durability by 25%. |
18 |
Overclocked Traps |
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Decreases reload rate for all traps within the B.A.S.E. range by 30%. |
*** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
25 |
Lofty Architecture |
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Increases health of buildings within area of B.A.S.E. by 15%. |
30 |
Recycling |
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For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |