Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 645    
HP Regen Health regenerated per second, while below the health regen threshold. 16    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 252    
Shield Regen Rate Shield regenerated per second. 63    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 897    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.1    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.07    
Run Speed The hero's movement speed. 410    
Sprint Speed The hero's sprint speed. 550    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. 4    
* Creative Engineering Increases build speed by 10%. Reduces building cost by 10%.    
1 Bull Rush The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.    
2 B.A.S.E. The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.    
5 Automated Defenses Increases B.A.S.E. connectivity by 1 building piece.    
8 Long Rush Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.    
** Plasma Pulse Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.    
12 Electrified Floors Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage    
15 Safety Protocols Increases Armor of structures attached to B.A.S.E. by 15.    
18 Emergency Override Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.    
*** Kinetic Overload Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.    
25 Riot Shield While charging increase Armor by 680.    
30 Lofty Architecture Increases health of buildings within area of B.A.S.E. by 15%.