Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 505    
HP Regen Health regenerated per second, while below the health regen threshold. 13    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 252    
Shield Regen Rate Shield regenerated per second. 63    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 757    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.4    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.40    
Run Speed The hero's movement speed. 452    
Sprint Speed The hero's sprint speed. 605    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. -    
* Shinobi Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.    
1 Smoke Bomb The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.    
2 Mantis Leap Ninja can leap once more while already jumping. Can only be executed once per jump.    
5 Deep Pockets Reduces the cost of Smoke Bomb to 25 energy.    
8 Five Winds Cut Increases damage of swords, axes, and scythes by 24%.    
** Crescent Kick A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.    
12 Shadow Stance After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.    
15 Kickback Reduces the energy cost of Crescent Kick to 15.    
18 Footloose Increases stun time of Crescent Kick to 4 seconds.    
*** Throwing Stars The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.    
25 Extra Long Fuse Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.    
30 Double Impact Double the impact of Crescent Kick.