Crescent Kick

A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.
    Crescent Kick

  • Cooldown: 10.0
  • Cost: 30.0
  • Damage: 54.0

Our Take: A frontal cone kick meant to stun with moderate damage and impact. The impact and stun can definitely help out situationally, if you're not being overwhelmed. Hero melee range is greater than husk melee range and this applies to Crescent Kick, too. However the animation time often allows the husks close this gap when using this ability, leaving you to take unwanted melee damage, when the stun portion of the kick doesn't come into effect.



Perks Associated with Crescent Kick

We found 5 perks associated with the Crescent Kick ability.

  Name Description
Double Impact Double the impact of Crescent Kick.
Footloose Increases stun time of Crescent Kick to 4 seconds.
Kickback Reduces the energy cost of Crescent Kick to 15.
Quick Kick Reduce the cooldown of Crescent Kick by 4 seconds.
Rebound Crescent Kick will return 5 energy for every enemy hit by it.


Crescent Kick Tactical Squad Bonuses

We found 1 tactical squad bonuses for the Crescent Kick ability.

  Name Description Heroes
Plasma Boots Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.

Requires: Ninja primary hero.
Guardian


Hero Subclasses with Crescent Kick