Stonefoot Ninja

Controls groups of enemies with Smoke bomb, and stuns large foes with a powerful Crescent Kick.
Stonefoot Ninjas

Stonefoot Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Smoke Bomb

Cost: 40.0
Cooldown: 45.0 seconds
The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Deep Pockets

Reduces the cost of Smoke Bomb to 25 energy.
8

Five Winds Cut

Increases damage of swords, axes, and scythes by 24%.
**

Crescent Kick

Cost: 30.0
Cooldown: 10.0 seconds
A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.
12

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
15

Kickback

Reduces the energy cost of Crescent Kick to 15.
18

Footloose

Increases stun time of Crescent Kick to 4 seconds.
***

Throwing Stars

Cost: 30.0
Cooldown: 6.0 seconds
The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.
25

Extra Long Fuse

Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
30

Double Impact

Double the impact of Crescent Kick.