Stonefoot Ninja
Controls groups of enemies with Smoke bomb, and stuns large foes with a powerful Crescent Kick.
Stonefoot Ninjas
Stonefoot Ninja Abilities
* |
Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
2 |
Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
Deep Pockets |
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Reduces the cost of Smoke Bomb to 25 energy. |
8 |
Five Winds Cut |
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Increases damage of swords, axes, and scythes by 24%. |
** |
Crescent Kick |
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Cost: 30.0 Cooldown: 10.0 seconds A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds. |
12 |
Shadow Stance |
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After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
15 |
Kickback |
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Reduces the energy cost of Crescent Kick to 15. |
18 |
Footloose |
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Increases stun time of Crescent Kick to 4 seconds. |
*** |
Throwing Stars |
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Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. |
25 |
Extra Long Fuse |
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Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds. |
30 |
Double Impact |
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Double the impact of Crescent Kick. |