Showtime Beetlejess Hero Loadout



Go ahead, make my millenium.

Commander


Team Perk

Phase BlasterEvery 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage
REQUIRES: 2 Outlanders of Epic or higher rarity
 

Support Team

HipshotIncreases Pistol Damage by 17%.
Six ShooterIncreases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine.
Blaze of GloryPhase Shift increases Pistol Damage by 35% for 4 seconds.
Phase CannonUsing Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect.
Plasma ArcEnergy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.

Gadgets

Slow FieldReduces movement speed of enemies to 40% in a 1 tile range, for 45 seconds.
 
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.
 

Recommended Weapons


 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.



 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+30% Damage
 
 
 
 
 
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.



 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+40% Headshot Damage
 
 
 
 
 
+135% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.

Showtime Beetlejess Description

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Weapon(s) Description

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