OG Reclaimer Jess Hero Loadout



A true blast from the past!

Commander


Team Perk

Long Arm of the LawIncreases Anti-Material Charge Range by 1 tile(s).
REQUIRES: 2 Outlanders
 

Support Team

Bear With MeIncreases T.E.D.D.Y. Duration by 4 seconds.
BearserkerIncreases T.E.D.D.Y. Damage by 30%.
Bear StareT.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 26 base Energy Damage.
Up the VoltageIncreases Shock Tower Damage by 33%.
Static ClingShock Tower applies Affliction which deals 50% Damage per second for 3 seconds.

Gadgets

Slow FieldReduces movement speed of enemies to 40% in a 1 tile range, for 45 seconds.
 
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.
 

Recommended Weapons


 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.



 
 
 
 
 
+30 Critical Rating
 
 
 
 
 
+75% Reload Speed
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+135% Crit Damage
 
 
 
 
 
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.



 
 
 
 
 
+30% Attack Speed
 
 
 
 
 
+14% Movement Speed
 
 
 
 
 
Energy and +20% Damage
 
 
 
 
 
+14% Movement Speed
 
 
 
 
 
+14% Movement Speed
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.

OG Reclaimer Jess Description

The original Reclaimer outlanders were absolutely my favorite hero to use before the big hero loadout change that forever altered Fortnite. They put out insane amounts of damage. They had a unique perk. They had a deadly mix of T.E.D.D.Y. and Shock Tower buffs. They had so much going on in the old loadouts that they're hard to completely replicate here.

The OG Reclaimer is now called Fragment Flurry Jess but the way her perk works and the way it interacts with the abilities has been completely changed. Reclaimers used to generate a fragment every 60 eliminations. Now Jess will generate one every 13 eliminations as a Commander and 39 eliminations as a Support hero. You used to need a fragment charge to use Shock Tower or T.E.D.D.Y. Now they reduce the reload time and energy cost on your Shock Tower and T.E.D.D.Y.

The old build didn't have Phase Shift. It was it's one downfall in the game, it lacked mobility. Now you have both AMC and Phase Shift so that's a plus. The old AMC used to go more tiles in length so we go with Long Arm of the Law as our Team Perk to replicate that. The rest of our support heroes also replicate perks that used to be within the old Reclaimer build.

Bearserker, Bear Stare, Bear With Me, Static Cling and Up The Voltage are all direct descendants from the old Reclaimer build. They up the damage on the Shock Tower and T.E.D.D.Y. significantly but not as much as before the hero loadout change. We did lose one key ability in Forked Lightning which gave an additional bolt of chain lightning. They also lost the uniqueness of being one of the only loadouts built like this where as now you can create builds like this for every hero in the game.

The real key to this hero loadout used to be in the placement and timing of using your Shock Tower and T.E.D.D.Y. abilities. That still is true. Where and when you put your Shock Tower matters to get the most use out of it. That usually leaves you stuck in the middle of the fray. T.E.D.D.Y. is the best shield/barricade you can get in the game so you will want to take full advantage of that when you're surrounded by husks. Especially to avoid Laser Husks from shooting you from a distance.

That leads to the weapon selection for this build. Where you will need a few different types of weapons to really succeed.


Weapon(s) Description

You will be in close quarters a lot to take advantage of your abilities but you will also have a need to be able to take out things from a distance. This lends well to two types of weapons. Close quarters combat weapons like shotguns, pistols and submachine guns. For the distance you will want to utilize an assault rifle or sniper rifle type weapon with high damage, high impact or both to stagger and/or eliminate ranged threats.

Your weapon options are extremely vast with this setup. You can use just about anything to satisfy these needs. There are too many good choices to really list and explore them all. Even explosive weapons fit the bill quite well here. I will go over a few of my favorites in this instance.

By far my favorite ranged weapon to use for such cases is the Bundlebuss. It's very deadly in short bursts and will help keep you safe from nearby ranged threats with ease. It is an event specific weapon though and not everyone will have access to this. Pick your best option.

While you're surrounded by husks in close quarters, I love a shotgun that has both a lot of rounds and a high rate of fire. The Roomsweeper and Tigerjaw both come to mind as easy to attain weapons that fit the mold. Vindertech Disintegrator is also a great choice.

Last but not least The Baron is great for any hero that needs to move around quickly. Since the Reclaimer really requires great positioning to take full advantage of it's capabilities. Movement speed matters. Phase Shift also negates a lot of the movement advantages you would have gotten from The Baron before the hero loadout change.