Werewolf Ninja
Wild Ninja that becomes more fearsome and energetic at night.
Werewolf Ninjas
This mobility really shines in game. Mobility is one of the most underrated aspects of the game and one that can't be measured on paper. The ability to jump in and out of combat, with little fear of running out of energy doing so is an immense boon to your survivability and ability to be in the best position at all times to maximize your ability use.
The second ninja in the game with the Kunai ability, the Werewolf lacks all of the damaging perks associated with it but has the mobility, height and cost reduction to really take advantage of it. The Dragon Slash is pretty basic except for the persistent energy trail. Which has it's uses in short ranged straight line scenarios.
Overall
Pros
- Best mobility in game.
- Has built in Armor with Shadow Stance.
- Highest base HAD & hero healing modifiers.
- Jump ability takes full advantage of Kunai Storm.
Cons
- Damage mitigation (Armor) needs to be triggered to be active.
- Lacks perks associated with damage abilities.
- Lowest base health.
- Lowest combined health and shields.
- Two perks don't work during the day.
Werewolf Ninja Abilities
* |
Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
2 |
Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
Three Mantis Style |
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Reduces the energy cost of Mantis Leap by 50%. |
8 |
Praying Mantis |
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The Ninja can leap higher, increasing the effectiveness of Mantis Leap. |
** |
Kunai Storm |
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Cost: 30.0 Cooldown: 15.0 seconds Ninja flips backward and throws 15 pointed knives downwards in a 0.5 tile radius. Dealing edged weapon damage. Damage is scaled based on distance with a maximum range of 4 tiles. |
12 |
Shadow Stance |
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After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
15 |
Night Stalker |
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During Evening and Night, gain 25% bonus movement speed. |
18 |
Shroud of the Dragon |
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Dragon Slash now activates Shadow Stance. |
*** |
Crescent Kick |
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Cost: 30.0 Cooldown: 10.0 seconds A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds. |
25 |
Tail of the Dragon |
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Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds. |
30 |
Midnight Stalker |
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Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night. |
Best Werewolf Squad Bonus Synergies
What is a squad bonus synergy? It's that perfect combination of support bonus and tactical bonus that give your hero the edge in Fortnite. Some synergies are better than others. Some are meta. Some are niche. Some are just plain fun! Here are the best suggestions we could come up with for this hero class, in no particular order, for all different play styles.
Support Squad Bonus
Tactical Squad Bonus
Ability Damage |
Kunai Barrage |
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Increases all ability damage by 10%/15%/20%. | Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. Does not stack with non-tactical Kunai Barrage perk.
Requires: Ninja primary hero. |
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Best Synergies: Gives Kunai Storm a much needed boost in damage. Ability Damage is a solid choice all across the board and addresses Dire's most dire problem. |
Ability Damage |
Plasma Boots |
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Increases all ability damage by 10%/15%/20%. | Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.
Requires: Ninja primary hero. |
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Best Synergies: Not as good as Kunai Barrage but you work with what you have. Gives Crescent Kick a much needed boost in damage. Might actually do enough damage to warrant using it to do damage. |
Anatomy Lessons |
Corrosion |
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Increased edged melee critical rating by 8/13/18. | Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%. | ||
Best Synergies: If you plan to go the melee route, this is a strong choice for any sword based ninja. |
Keen Edge |
Corrosion |
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Increases sword critical damage by 35%/53%/70%. | Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%. | ||
Best Synergies: Another strong choice for a melee based ninja hero. Corrosion damage will scale to the damage of the critical hit. |
* | |||
Any |
Survivalist |
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Choose from several viable options! | Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. | ||
Best Synergies: Survivalist makes a strong choice for any heroes looking to get a little extra health regeneration in their life. If you're having trouble taking damage and staying alive in game or just have no other better option. |
* | |||
Any |
Assassination |
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Choose from several viable options! | Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5
seconds and stacks up to 5 times. Does not stack with non-tactical Assassination perk. Requires: Ninja primary hero. |
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Best Synergies: Another decent melee tactical. Combine it with your choice of melee support bonus. Such as Anatomy Lessons, Five Winds Cut or Keen Edge. |