Werewolf Ninja

Wild Ninja that becomes more fearsome and energetic at night.
Werewolf Ninjas
The 100 meters champ of Fortnite Save the World. No one is moving faster out of the box than the Dire Werewolf. One of the most fun hero subclasses in the game to date. A Mythic ninja from the Fortnitemares 2.0 event. Dire brought two new perks to the game, that both increase movement speed at night, as well as a reduction to ability cost. No one has more perks dedicated to movement capabilities to date and no one traverses the terrain faster without additional buffs.

This mobility really shines in game. Mobility is one of the most underrated aspects of the game and one that can't be measured on paper. The ability to jump in and out of combat, with little fear of running out of energy doing so is an immense boon to your survivability and ability to be in the best position at all times to maximize your ability use.

The second ninja in the game with the Kunai ability, the Werewolf lacks all of the damaging perks associated with it but has the mobility, height and cost reduction to really take advantage of it. The Dragon Slash is pretty basic except for the persistent energy trail. Which has it's uses in short ranged straight line scenarios.

Overall

Overall one of the best, if not the best, mobility heroes in the game, for doing anything that requires you to travel quickly. Such as storm chest farming, quest objective finding, resource gathering, encampment killing, survivor saving or anything else that wants you to move. Infinite Mantis Leaps at night and while Shadow Stance is active. The increased mobility really improves your survivability despite lacking some of the bigger damaging perks that are typically associated with this kit of abilities.

All of the main abilities, Kunai, Dragon Slash and Crescent Kick all lack perks that improve their damage and effectiveness. With exception to Tail of the Dragon, which is pretty lackluster without any of the other perks to go along with it. The Shadow Stance mitigation is nice but requires activation. The Mantis Leap is infinite and is clearly where the Werewolf subclass shines as six of the seven perks enhance mobility in some way.

Is the mobility enhancements and ability cost reduction enough to outweigh the lack of damage enhancements to the abilities? Positioning matters in Save the World and this type of mobility gives you the best advantage to your positioning capabilities. In matches where you need to move, no one is going to give you an edge like Dire in getting from point A to point B faster but he is never going to be the highest damage dealer out there when there isn't a race to the action.

In niche situations where you need to travel fast, you can't go wrong. No hero will be able to match the sheer speed and efficiency of the Werewolf when it comes to Storm Chest farming for example. In missions where you are more docile in nature his frantic pace might be a downside, instead of a boon.

Pros

  • Best mobility in game.
  • Has built in Armor with Shadow Stance.
  • Highest base HAD & hero healing modifiers.
  • Jump ability takes full advantage of Kunai Storm.

Cons

  • Damage mitigation (Armor) needs to be triggered to be active.
  • Lacks perks associated with damage abilities.
  • Lowest base health.
  • Lowest combined health and shields.
  • Two perks don't work during the day.

Werewolf Ninja Abilities

*

Shinobi

Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
1

Dragon Slash

Cost: 35.0
Cooldown: 10.0 seconds
Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.
2

Mantis Leap

Cost: 20.0
Cooldown: 1.0 second
Ninja can leap once more while already jumping. Can only be executed once per jump.
5

Three Mantis Style

Reduces the energy cost of Mantis Leap by 50%.
8

Praying Mantis

The Ninja can leap higher, increasing the effectiveness of Mantis Leap.
**

Kunai Storm

Cost: 30.0
Cooldown: 15.0 seconds
Ninja flips backward and throws 15 pointed knives downwards in a 0.5 tile radius. Dealing edged weapon damage. Damage is scaled based on distance with a maximum range of 4 tiles.
12

Shadow Stance

After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
15

Night Stalker

During Evening and Night, gain 25% bonus movement speed.
18

Shroud of the Dragon

Dragon Slash now activates Shadow Stance.
***

Crescent Kick

Cost: 30.0
Cooldown: 10.0 seconds
A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.
25

Tail of the Dragon

Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.
30

Midnight Stalker

Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night.

Best Werewolf Squad Bonus Synergies

What is a squad bonus synergy? It's that perfect combination of support bonus and tactical bonus that give your hero the edge in Fortnite. Some synergies are better than others. Some are meta. Some are niche. Some are just plain fun! Here are the best suggestions we could come up with for this hero class, in no particular order, for all different play styles.

Support Squad Bonus

Tactical Squad Bonus

Ability Damage

Kunai Barrage

Increases all ability damage by 10%/15%/20%. Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. Does not stack with non-tactical Kunai Barrage perk.

Requires: Ninja primary hero.
Best Synergies: Gives Kunai Storm a much needed boost in damage. Ability Damage is a solid choice all across the board and addresses Dire's most dire problem.

Ability Damage

Plasma Boots

Increases all ability damage by 10%/15%/20%. Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.

Requires: Ninja primary hero.
Best Synergies: Not as good as Kunai Barrage but you work with what you have. Gives Crescent Kick a much needed boost in damage. Might actually do enough damage to warrant using it to do damage.

Anatomy Lessons

Corrosion

Increased edged melee critical rating by 8/13/18. Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%.
Best Synergies: If you plan to go the melee route, this is a strong choice for any sword based ninja.

Keen Edge

Corrosion

Increases sword critical damage by 35%/53%/70%. Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%.
Best Synergies: Another strong choice for a melee based ninja hero. Corrosion damage will scale to the damage of the critical hit.

*

Any

Survivalist

Choose from several viable options! Killing an enemy with an ability or weapon recovers 3 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
Best Synergies: Survivalist makes a strong choice for any heroes looking to get a little extra health regeneration in their life. If you're having trouble taking damage and staying alive in game or just have no other better option.

*

Any

Assassination

Choose from several viable options! Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5
seconds and stacks up to 5 times. Does not stack with non-tactical Assassination perk.

Requires: Ninja primary hero.
Best Synergies: Another decent melee tactical. Combine it with your choice of melee support bonus. Such as Anatomy Lessons, Five Winds Cut or Keen Edge.