Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 450    
HP Regen Health regenerated per second, while below the health regen threshold. 11    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 240    
Shield Regen Rate Shield regenerated per second. 60    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 690    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.6    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.60    
Run Speed The hero's movement speed. 452    
Sprint Speed The hero's sprint speed. 605    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. -    
* Shinobi Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.    
1 Crescent Kick A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.    
2 Mantis Leap Ninja can leap once more while already jumping. Can only be executed once per jump.    
5 Kickback Reduces the energy cost of Crescent Kick to 15.    
8 Five Winds Cut Increases damage of swords, axes, and scythes by 24%.    
** Dragon Slash Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.    
12 Kicking and Screaming Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds.    
15 Assassination Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.    
18 Quick Kick Reduce the cooldown of Crescent Kick by 4 seconds.    
*** Smoke Bomb The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.    
25 Pain Mastery Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons.    
30 Hot Foot Converts Crescent Kick to energy damage and increases base damage by 100%.