Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 450    
HP Regen Health regenerated per second, while below the health regen threshold. 11    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 240    
Shield Regen Rate Shield regenerated per second. 60    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 690    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.6    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.60    
Run Speed The hero's movement speed. 452    
Sprint Speed The hero's sprint speed. 605    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. -    
* Shinobi Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.    
1 Throwing Stars The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.    
2 Mantis Leap Ninja can leap once more while already jumping. Can only be executed once per jump.    
5 Rapid Fire Reduces the cooldown of Throwing Stars by 3 seconds.    
8 Cascade The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2    
** Smoke Bomb The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.    
12 Trained Throw Reduces the energy cost of Throwing Stars by 15.    
15 Rain of Death The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2    
18 Corrosive Stars Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times.    
*** Dragon Slash Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles.    
25 7 Points The Ninja throws two additional throwing stars. Throw pattern: 1/3/3    
30 Piercing Stars Throwing Stars pierce up to 3 targets.