Shuriken Master Ninja
A throwing star master who can throw groups of stars at dizzying speed.
Shuriken Master Ninjas
Shuriken Master Ninja Abilities
* |
Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
Throwing Stars |
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Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. |
2 |
Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
Rapid Fire |
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Reduces the cooldown of Throwing Stars by 3 seconds. |
8 |
Cascade |
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The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2 |
** |
Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
12 |
Trained Throw |
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Reduces the energy cost of Throwing Stars by 15. |
15 |
Rain of Death |
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The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2 |
18 |
Corrosive Stars |
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Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times. |
*** |
Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
25 |
7 Points |
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The Ninja throws two additional throwing stars. Throw pattern: 1/3/3 |
30 |
Piercing Stars |
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Throwing Stars pierce up to 3 targets. |
Best Shuriken Master Squad Bonus Synergies
What is a squad bonus synergy? It's that perfect combination of support bonus and tactical bonus that give your hero the edge in Fortnite. Some synergies are better than others. Some are meta. Some are niche. Some are just plain fun! Here are the best suggestions we could come up with for this hero class, in no particular order, for all different play styles.
Support Squad Bonus
Tactical Squad Bonus
* | |||
Ability Damage |
Any |
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Increases all ability damage by 10%/15%/20%. | Choose from several viable options! | ||
Best Synergies: If you go into a match feeling like your main damage output is going to come from your abilities, then Ability Damage is always a strong choice. It can be paired with just about anything that will boost an ability. My personal favorites are Fan of Stars and Explosive Shots. |
* | |||
Any |
Bloody Bull |
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Choose from several viable options! | Bull Rush afflicts damaged targets, dealing 30% extra damage per second for 3 seconds.
Requires: Constructor primary hero. |
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Best Synergies: Great defensive/survival ability. Pairs great with anything. My personal favorite synergies are: Ability Damage or Assault Critical Damage depending on my playstyle for the match. |
Assault Critical Damage |
Explosive Rounds |
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Increase assault weapon critical hit damage by 36%/54%/72%. | Killing 10 enemies with a ranged weapon deals 3.65 base ability damage in a 1 tile radius. | ||
Best Synergies: Sometimes it's best for a ninja just to grab an assault rifle and start shootin'. In this synergy you get extra Asault Rifle critical damage and some minor AOE damage every ten kills with your AR. |