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Falmond Mournsword

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Legendary

Affinity



Spirit

Type



Attack

Overall


8.0

Value

Priority

A2, A3

Faction

Sacred Order banner.

For the Emperor! Fans of Warhammer 40000 will definitely appreciate the aesthetic for Falmond Mournsword, and by the way things are looking anyone who summons him may end up being a fan of him in terms of gameplay as well! Entering Teleria as the Faction Unity Legendary Champion for the Sacred Order faction, he's steadfast, brave and true!

Beginning with Falmond A1 "Mournsword" it provides a way to keep Falmond healthy over a longer battle, and while a simple attack with self-sustain as the sole attribute is more suited to PvE content than Arena, sometimes when you attack with your A1 it ends up being your A3 instead! Against any Champion from the Corrupted Alliance - which now includes Dark Elves who otherwise seemed to always be exempt from the "against an evil faction" effects like how Konstanin the Dayborn's "Exalted" passive only places [Block Revive] on the Corrupted Alliance factions -except- Dark Elves, Falmond makes no such exception and will smite the unholy as he can strike them with his sword. In terms of PvE content, it is unknown as whether Eternal Dragon and the Crypt Lord count as "Corrupted" despite clearly being undead, or whether Falmond solely sees Champions as impure.

The A3 "Burning Courage" is an incredibly interesting skill for many reasons - firstmost as mentioned it will replace Falmond's default skill when used against the Corrupted Alliance, which in Arena alone includes a great deal of popular Champions like Siphi the Lost Bride, Duchess Lilitu, Wight King Narses, Ultimate Deathknight, Night Queen Krixia and many more! In a way, Falmond Mournsword is a stellar counterpick to the Knight Revenants Mythical Champion - she has no way to make it so he doesn't just charge forth and smite her. The Emperor protects...he just chooses not to protect Krixia.

"Burning Courage" also removes all buffs from the target, potentially stealing them instead if you have at least 1 other Sacred Order Champion on your team, although as with anything else in Arena, you may want to be careful around the ever-common Blessing that can turn even the Emperor's most devoted into common livestock. The empowered version of this effect can't be resisted, so avoiding building Accuracy on Falmond won't be the makeshift workaround you'd hope for. As for the Faction Unity bonuses, they scale up with your increasing focus on the Sacred Order faction, providing damage amplification and then an "overkill" effect similar to Dracomorph's A1 "Seeping Pain" or the destructive "Rage of the Nephilim" of the (same faction as Falmond) Mythical Siegfrund. Although while "Burning Courage" doesn't have the same 50% DEF ignore that "Rage of the Nephilim" has, the 20% damage amplication on every turn taken before Falmond moves again means this can hit really, REALLY hard! We're talking in excess of 12x ATK and maybe more, there's no upper limit...

The "waiting my turn" theme extends to Falmond's Passive "Till My Last Breath" which gives him 10% damage reduction for every turn taken between his, stacking up to what we believe would be 100% and therefore full damage immunity (except for anything that ignores Passives) until Falmond ends his following turn, which means he keeps the damage reduction against any counterattacks he'd come under. With Faction Unity bonuses, they can extend to the point where his team becomes completely immune to lockout effects like Warlord's "Orcish Rituals" or the previously mentioned Night Queen Krixia's "Deathly Apparition" although if you are intending to benefit from this in Arena, you may find choosing three suitable allies possibly challenging depending on what you have available, as many of his best partners are either Void Legendaries or exceptionally difficult to acquire in current conditions. Highmother Maud particularly would grant him [Increase Attack] and would function as a Sacred Order reviver given how outside of the damage reduction from the Passive, Falmond has no self-defence and a rather average Speed stat.

All in all, Falmond Mournsword serves as an excellent counterpick to a great deal of popular Arena Champions and leads the Sacred Order to glorious battles in the name of fighting the good fight. Hang on, aren't some of the Sacred Order actually just lawful evil?

Base Stats

Health: 
14,535
Attack: 
1,564
Defense: 
1,046
Speed: 
95
Crit Rate: 
15%
Crit DMG: 
63%
Resist: 
40
Accuracy: 
0

Mournsword

Attacks 1 enemy.

Heals this Champion by 50% of the damage inflicted. If there is any surplus heal, places a [Shield] buff on this Champion for 2 turns equal to the surplus heal.

Will attack using the Burning Courage skill instead if the target is from the Corrupted Alliance.

Damage Based On: [ATK]

Multiplier: 3.5*ATK



Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
In Lumaya's Name - 3 Turn Cooldown

Attack all enemies.

Damage inflicted by this skill increases by 5% for each buff and debuff on the target. Will ignore 25% DEF of targets that have no buffs.

Damage Based On: [ATK]

Multiplier: 3.7*ATK


Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Burning Courage - 4 Turn Cooldown

Attacks 1 enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed.

Damage Based On: [ATK]

Multiplier: 6*ATK+(0.2*ATK*Removed Debuffs)


Sacred Order Unity

1 Faction Ally:
Before attacking, steals all buffs from the target instead. This effect cannot be resisted. Damage increases by 20% for each buff stolen.
2 Faction Allies:
The damage inflicted by this skill increases by 20% for each turn taken by an ally or enemy before this Champion's next turn. Resets at the end of this Champion's turn.
3 Faction Allies:
Will attack all remaining enemies with any surplus damage if the initial target is killed. This attack cannot be critical. If the initial target survives, places a guaranteed [True Fear] debuff on all enemies for 1 turn.



Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Till My Last Breath [P]

Decreases the damage taken by this Champion by 10% for each turn taken by an ally or enemy before this Champion's next turn. Resets at the end of this Champion's turn.


Sacred Order Unity

1 Faction Ally:
Fills an ally's Turn Meter by 2% whenever they place a buff or debuff.
2 Faction Allies:
Places a [Revive On Death] buff for 1 turn on an ally whenever their HP drops below 50%.
3 Faction Allies:
All allies are immune to cooldown increasing effects.


 
 

AURA
Ally ATK all Battles 30%