Killer Kong

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Killer Kong Champion Loadout

Samson naturally fits very well within the arena with his arena back story within the game. I tried to build him with that in mind. He has the ability to Stun on his A1 and Increase his own Accuracy as well as the teams. I wanted to build him with some accuracy but I didn't want to go all out. I wanted to use him against the go-1st speed type meta teams like Arbiter teams. Naturally he is going to get hit and attack based nukers just don't generally have a lot of resistance so we should be alright with lower accuracy.

I did want to build him with a LOT of HP and critical damage. Since he has a conditional A2 attack based on if he kills someone, we most definitely want that second hit to go off! So we're going to need to do as much damage as possible to champions with as low health and as little defense as possible. That's the goal in mind here.

We will rely on his counterattacking prowess to set the tone of the fight after he absorbs a blow. This way he can do some damage to an enemy, softening them up, before going in with the A2 kill shot. This will him to CC his foes as well before bringing them to their ultimate untimely demise.


Strategy Description



Artifacts Description

I tried a few different sets on Samson, like Swift Parry or Bolster for example and the results were a bit underwhelming to be quite honest. I decided the best set for him out of what I tried was Savage/Lethal or maybe if your Samson is too slow and you got the battle pass, the Instinct set. We could have went with Perception but I chose Critical Damage as his 2-piece or in my case Killstroke for a little extra speed. More damage > more accuracy to some degree here so I kept that in mind.

I wanted to hit some stat thresholds. Like 200 accuracy or more. 80k-100k health. 2,000-3,000 defense. 100% critical rating and as much critical damage as possible. We want our Samson to smack hard and smack hard again but we also wanted him to land his stuns so we also were wise to pick vulnerable prey.

* Some artifact sets have upgraded versions available. If you have a better upgraded version of this recommended artifact set, definitely use that instead.


Savage weapon icon.
Savage helmet icon.
Savage shield icon.
Savage gauntlets icon.
CRIT
Critical Damage chestplate icon.
HP%
Critical Damage boots icon.
HP%
Reaction ring accessory icon.
HP
Reaction amulet accessory icon.
C. DMG
Reaction banner accessory icon.
HP

* There is an upgraded version of the Savage set called Lethal that can be crafted from materials gained from the Doom Tower when fighting the Dark Fae boss.


Samson has some of the most unique style masteries in the game honestly after breaking him down. There is so much going on that you normally wouldn't use that seems viable here and some of his kit is actually supplemented or just built in defense masteries. The support tree can offer a lot of utility and extra health or accuracy depending on how you decide to go.

I went with the Offense tree here to get down to Helmsmasher. There was several masteries I liked for Samson I don't normally use and some I normally use that I wouldn't here. 

Starting with the first row, when you build a go-1st nuker, you might want to use Heart of Glory for more damage when full health. We're getting nuked here so without a heal after the nuke, we won't have full health. Unless we got rocked and it's looking bad, we also won't need Grim Resolve. You will want to build him surrounded by some champions to help him survive. Pythion for example is a nice teammate. I found myself nuking enemies with shields more than I nuked them with full health so I felt that was a high percentage pick.

Going Shield Breaker also allowed me to go after Ruthless Ambush for extra damage on the first hit and Opportunist to help get some extra damage on anybody stunned by an initial counterattack. Single Out also gave me an additional 8% to anyone on the second hit that survived the first hit with 40% or less health left.

Normally you might go Bring It Down but in this case, Samson is the one with higher health. Especially if you counter-pick him against attack based teams. So now you have the option of Wrath of the Slain or Cycle of Violence. I chose Wraith of the Slain since I could guarantee a dead ally before his first attacks but if you can't do that, then pick something else. Anything else.

Methodical and Killstreak just made a lot of sense. You get extra damage on your A1 counterattacks, then you get some extra damage after you kill someone, however that happens. The Defense tree just seemed to double-down on a lot of what Samson already does. He already counterattacks so you don't need Retribution of Deterrence. I'd rather grab Cycle of Revenge. There is a nice synergy between his passive and Improved Parry though.

For the complimentary tree, I chose the Support tree for the extra accuracy. I wanted the Stun to land and to get the extra 12% damage on my A2 attacks. If you wanted to, you could go extra health from Steadfast to squeeze out a tiny bit more damage. It's up to you how you want to balance out your accuracy statistics.

You could go down to Lasting Gifts for more turns on the buffs and grab Cycle of Magic. I had Sun Wukong in mind to take advantage of Spirit Haste. I think he makes a great partner to Samson in this regard.

Like I said before, just one of the more interesting kits with mastery pairings I've seen in this game. A fun one to analyze and build.


OFFENSE
Blade Disciple mastery icon.
Deadly Precision mastery icon.
Heart of Glory mastery icon.
Keen Strike mastery icon.
Shield Breaker mastery icon.
Grim Resolve mastery icon.
Single Out mastery icon.
Life Drinker mastery icon.
Whirlwind Of Death mastery icon.
Ruthles Ambush mastery icon.
Bring It Down mastery icon.
Wrath of the Slain mastery icon.
Cycle of Violence mastery icon.
Opportunist mastery icon.
Methodical mastery icon.
Kill Streak mastery icon.
Blood Shield mastery icon.
Stoked To Fury mastery icon.
Warmaster mastery icon.
Helmsmasher mastery icon.
Giant Slayer mastery icon.
Flawless Execution mastery icon.
DEFENSE
Tough Skin mastery icon.
Defiant mastery icon.
Blastproof mastery icon.
Rejuvenation mastery icon.
Mighty Endurance mastery icon.
Improved Parry mastery icon.
Shadow Heal mastery icon.
Resurgent mastery icon.
Bloodthirst mastery icon.
Wisdom of Battle mastery icon.
Solidarity mastery icon.
Delay Death mastery icon.
Harvest Despair mastery icon.
Stubbornness mastery icon.
Selfless Defender mastery icon.
Cycle Of Revenge mastery icon.
Retribution mastery icon.
Deterrence mastery icon.
Iron Skin mastery icon.
Bulwark mastery icon.
Fearsome Presence mastery icon.
Unshakeable mastery icon.
SUPPORT
Steadfast mastery icon.
Pinpoint Accuracy mastery icon.
Lay On Hands mastery icon.
Shieldbearer mastery icon.
Exalt In Death mastery icon.
Charged Focus mastery icon.
Healing Savior mastery icon.
Rapid Response mastery icon.
Swarm Smiter mastery icon.
Arcane Celerity mastery icon.
Merciful Aid mastery icon.
Cycle Of Magic mastery icon.
Lore Of Steel mastery icon.
Evil Eye mastery icon.
Lasting Gifts mastery icon.
Spirit Hast mastery icon.
Sniper mastery icon.
Master Hexer mastery icon.
Elixir Of Life mastery icon.
Timely Intervention mastery icon.
Oppressor mastery icon.
Eagle-Eye mastery icon.


Soul Reap

Crushing Rend

Level 1 Blessing

There are a few blessings here that make sense at the low level. If he counterattacks with cruelty he can shred some defense before his big A2 nuke. Soul Reap can also offer some utility in finishing off an opponent. An underrated one is Polymorph since he is built with some accuracy and his attackers should have low resistance.


Level 6 Blessing

At the higher end of the builds, I still like cruelty for softening up your opponents. I also like Crushing Rend for helping to annihilate them and bring them to their end. Both can help in the end goal of ultimate arena destruction.