Hero Perks of Fortnite
We found 242 hero perks in Fortnite Save the World.
| Name | Description | |
|---|---|---|
| 7 Points | The Ninja throws two additional throwing stars. Throw pattern: 1/3/3 | |
| Actuated Attacks | Increases blunt melee damage by 25%. | |
| Advanced Tactics | Ranged weapon damage increased by 10%. Health increased by 10%. | |
| Ain't Done Yet! | Increases the duration of Goin' Commando's active effect by 5 seconds. | |
| Ammo Recovery 1 | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. | |
| Anatomy Lessons | Increases edged melee critical rating by 8/13/18. | |
| Assassination | Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk. | |
| Assassination Discharge | When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed. | |
| Assassination Juice | Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area. | |
| Assault Damage | Increases assault weapon damage by 24%. | |
| Automated Defenses | Increases B.A.S.E. connectivity by 1 building piece. | |
| Bang And Pow | Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius. | |
| Base MD | The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside. | |
| Bear Stare | TEDDY now fires eye beams that deal 26 base energy damage. | |
| Bear With Me | Increases the duration of TEDDY by 5 seconds. | |
| Bearricade | Enemies damaged by TEDDY have movement and attack speed slowed by 30% for 6 seconds. | |
| Bearserker | Increases the damage dealt by TEDDY by 25% and duration by 5 seconds. | |
| Big Brother | Increases B.A.S.E. connectivity by 1 building piece. | |
| Bigger Is Better | Increases the radius of Frag Grenade by 35%. | |
| Blitz | Move 25% faster and gain energy 10% quicker, for the duration of War Cry. | |
| Boomstick! | Increases the damage of Goin' Commando by 30% and converts its damage to energy. | |
| Breath of the Dragon | Dragon Slash has doubled its area of effect. Additionally increases the damage of Dragon Slash by 50%. | |
| Bull Crush | At the end of Bull Rush, Hardware damage increases by 55% for 10s. | |
| Campaign of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by 24%. | |
| Capacitor | Increases duration of Shock Tower by 1 second. | |
| Cascade | The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2 | |
| Charged Fist | Anti-Material Charge can be charged up by holding down the activation key, dealing up to 150% additional damage. | |
| Clean Living | Increases base health by 20%. | |
| Cluster Bomb | Frag Grenade releases 6 cluster explosions around the impact site that will each do 25% of the original damage. | |
| Combatants' Might | Reduces energy cost of War Cry to 20. | |
| Corrosive Blade | Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. | |
| Corrosive Clips | Lefty and Righty now cause affliction to enemies, dealing damage over 3 seconds. | |
| Corrosive Stars | Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times. | |
| Creative Engineering | Increases build speed by 10%. Reduces building cost by 10%. | |
| Critical Blast | Increases shotgun critical hit damage by 70% | |
| Debilitating Shots | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. | |
| Decoy Stun | When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds. | |
| Deep in the Zone | Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone. | |
| Deep Pockets | Reduces the cost of Smoke Bomb to 25 energy. | |
| Diamond Llama | Increases yield of building materials and crafting ingredients within the Loot Llama by 50%. Drops crystals and doubles the amount of ore dropped when the Loot Llama is completely destroyed. | |
| Dim Mak | Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate. | |
| Doppler Effect | Reduces cooldown of Shockwave to 15 seconds. | |
| Double Down | 50% chance to find an additional Charge Fragment when collecting a Fragment. | |
| Double Impact | Double the impact of Crescent Kick. | |
| Dragon Daze | When the Ninja's shield breaks, an |
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| Dual Debilitation | Lefty and Righty now applies Debilitating Shots. | |
| Eagle Eye | Increases critical rating with pistols by 18%. | |
| Easier Sword | Improves the energy efficiency of 'Easy Sword' by another 150%. | |
| Easy Operation | Reduces the energy cost of Goin' Commando to 20. | |
| Easy Sword | Increases sword combo attack efficiency by 150%. | |
| Electrified Floors | Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage | |
| Electroshock | Shock Tower will deal 160% additional Impact damage. | |
| Emergency Override | Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. | |
| Endless Smoke | Increases the radius of Smoke Bomb by 45%. | |
| Enduring Machine | Your weapon takes 60% less durability damage while on B.A.S.E. | |
| Energy Regen | Regenerate energy 25% faster. | |
| Exit Plan | While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. | |
| Explosive Optimization | Reduces the energy cost of Shockwave to 15. | |
| Explosive Rounds | Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius. | |
| Extended Magazine | Increases ammo capacity of pistols by 24%. | |
| Extra Long Fuse | Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds. | |
| Eye on the Prize | Every 15 headshot kills grants 1 Charge Fragment. | |
| Fan of Stars | The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc. | |
| Fast Build | Increases buildings construction speed by 24%. | |
| Faster Exit | Increases run and sprint speed bonus of Exit Plan by 10%. | |
| Faster Explosions | Increases explosive weapon reload speed by 35%. | |
| Fault Line | Seismic Impact’s cooldown is lowered by 6 seconds. | |
| Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius. | |
| Fight Or Flight | Increases War Cry damage done by 10% and movement speed by 10%. | |
| Firewall | Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius. | |
| First Assault | The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch. | |
| Fish In A Barrel | Reduces the cooldown of R.O.S.I.E. by 72 seconds. | |
| Fist of the South Moon | Reduces the cooldown of Anti-Material Charge by 5 seconds. | |
| Five Winds Cut | Increases damage of swords, axes, and scythes by 24%. | |
| Flak Vest | Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor. | |
| Fleet | Increases movement speed by 12%. | |
| Focused Acquisition | Increases chance to find double loot by 6%. | |
| Footloose | Increases stun time of Crescent Kick to 4 seconds. | |
| Forked Lightning | Shock Tower can emit a third bolt of chain lightning, striking up to 7 additional targets. | |
| Fragment Generation | Every 60 kills grant 1 Charge Fragment. | |
| Fully Contained | Increases the damage reflected by B.A.S.E. by 50%. | |
| Get Ready For a Surprise! | DECOY explodes when it is destroyed or expires. | |
| Goin' Again | Reduces the cooldown of Goin' Commando to 100 seconds. | |
| Going and Going | DECOY lasts 2 seconds longer. | |
| Grease the Wheels | Reduces the cooldown of D.E.C.O.Y. by 10 seconds. | |
| Grenade Damage | Increases the damage of Frag Grenades by 25%. | |
| Grenade Generation | Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill. | |
| Hammer Critical Chance | Increases blunt melee critical rating by 18. | |
| Hammer Critical Damage | Increases hammer critical damage by 70%. | |
| Healthy | Increases maximum health by 20%. | |
| Hearty Blade | Every 4th hit with a melee weapon restores 24 base health. | |
| Hearty Blows | Every 4th hit with a Hardware weapon restores 49 base health to the Constructor. | |
| Heavily Armored | Increase Armor by 45. | |
| Hipshot | Increases pistol damage by 24%. | |
| Hit'em While They're Down | 24% Damage to stunned, staggered, and knocked down targets. | |
| Hold Still | Replace Shockwave knockback with increased impact and 2.5 second enemy stun. | |
| Hot Foot | Converts Crescent Kick to energy damage and increases base damage by 100%. | |
| Hotfix | Increases building repair rate by 20%. | |
| Hyperthreading | Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource. | |
| I Love To Reload! | Reloading the equipped weapon increases run speed by 30% for 3 seconds. | |
| I'm Just Not User-Friendly | DECOY reflects melee damage back to enemies that attack it. | |
| IFF Coding | Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration. | |
| Impossibility Matrix | Increases the cooldown reduction of T.E.D.D.Y. and the Shock Tower to 50% when using a Charge Fragment. | |
| In a Pinch | Increases weapon reload speed by 35% if the magazine is empty. | |
| In and Outlander | Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge. | |
| In the Zone | After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. | |
| Iron Knuckles | Increases the damage of Anti-Material Charge by an additional 150% against enemies. Also adds 15% damage Vulnerability to enemies for 15 seconds. | |
| Keen Eyes | Reveals containers that contain valuable objects within 2 tiles while In the Zone. | |
| Keener Eyes | Increases the range of Keen Eyes by 1 tile. | |
| Keep Out!!! | Frag Grenade explosions leave a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds. | |
| Kickback | Reduces the energy cost of Crescent Kick to 15. | |
| Kicking and Screaming | Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds. | |
| Kinetic Overdrive | When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. | |
| Kinetic Punch | Increases the Impact and knockback of Anti-Material Charge. | |
| Kneecapper | Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%. | |
| Kunai Barrage | Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. | |
| Kunai Collection | Eliminating enemies with Kunai Storm reduces its cooldown by 2 seconds. | |
| Kunaihilation | Kunai will now randomly explode and deal Energy Damage in a 0.25 tile radius. | |
| Late Arrival | Scythes deal 48% increased damage to slowed or snared targets. | |
| Leadership | Reduces the cooldown of War Cry to 60 seconds. | |
| Legendary Blade | Do an additional 35% sword damage while Shadow Stance is active. | |
| Lightweight | Increases Hardware attack speed by 24%. | |
| Lingering Pain | The Vulnerability effect from Debilitating Shots can now stack up to 5 times. | |
| Llocked And Lloaded | Llama Fragment now drops ammo. | |
| Load Bearing | T.E.D.D.Y.’s damage is increased by 50% if placed with a Fragment. | |
| Locked And Reloaded | After reloading, rate of fire is increased by 25% for 5 seconds. | |
| Lofty Architecture | Increases health of buildings within area of B.A.S.E. by 15%. | |
| Long Arm of the Law | Increases the travel distance of Anti-Material Charge to 2 tiles. | |
| Long Rush | Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds. | |
| Long-Sassin | Increases the duration of Assassination by 6 seconds. | |
| Look What I Found! | Start missions with 3 Charge Fragments. | |
| Loot Find | 6% extra chance to find double loot. | |
| Make It Count | Increases pistol critical hit damage by 70%. | |
| Make It Rain | Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds. | |
| Malfunction | Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered. | |
| Masamune | Increases the sword damage of Legendary Blade by an additional 35% while Shadow Stance is active. | |
| Maximum Overload | Increases damage of Kinetic Overload by 110%. | |
| Medicinal Fumes | Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second. | |
| Mega B.A.S.E. | Increases B.A.S.E. connectivity by 2 building pieces. | |
| Midnight Stalker | Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night. | |
| Mighty Roar | Increases the range of War Cry by 55%. | |
| Nice and Slow | Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds. | |
| Night Stalker | During Evening and Night, gain 25% bonus movement speed. | |
| No Time To Bleed | Doubles the amount healed by Survivalist when an enemy is killed. | |
| Now You See Me | The Ninja uses the distracting effects of Smoke Bomb to enter Shadow Stance. | |
| One Hot Minute | Reduces the cooldown of Plasma Pulse by 20 seconds. | |
| Overbearing | Increases the range of TEDDY's attack to 4 tiles. | |
| Overclocked Traps | Decreases reload rate for all traps within the B.A.S.E. range by 30%. | |
| Padlocked And Reloaded | Increases the rate of fire from Locked and Reloaded to 50%. | |
| Pain Mastery | Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. | |
| Parting Gift | Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive. | |
| Passing Zone | Increases run speed while In the Zone by 12%. | |
| Perfect Engineering | Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave. | |
| Phase Cannon | Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect. | |
| Phase Forward | Increases the teleport distance of Phase Shift to 2.5 tiles. | |
| Phase Runner | Phase Shift increases movement speed by 50% for 4 seconds. | |
| Phase Shield | Phase Shift forces the shield to regenerate for 2 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate. | |
| Phase Siphon | Phase Shifting through enemies deals 11 base damage and heals 6 base health. | |
| Phased and Confused | Phase Shift has two additional charges. | |
| Phased Out | Reduces the refill time of Phase Shift charges by 3 seconds. | |
| Phasers to Kill | Increases pistol damage by 50%, for 4 seconds, after Phase Shift ends. | |
| Phasic Energy | Phase Shift removes the energy cost of sprint for 4 seconds. | |
| Piercing Stars | Throwing Stars pierce up to 3 targets. | |
| Plasma Overdrive | Increases the rate of Plasma Pulse's explosions by 33%. | |
| Plasma Pulse Blast | When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage. | |
| Pointy Fury | Increases spear combo attack efficiency by 150%. | |
| Poking Holes | Ninja deals 28% more damage with spears to afflicted targets. | |
| Power Impact | Increases the radius of Shockwave by 50%. | |
| Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. | |
| Power Pulse | Increases damage of Plasma Pulse by 20%. | |
| Practiced in Combat | Increases the duration of War Cry by 5 seconds. | |
| Praying Mantis | The Ninja can leap higher, increasing the effectiveness of Mantis Leap. | |
| Precision Handling | Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading. | |
| Pull the Pin | Reduces the cost of Frag Grenades to 15 energy. | |
| Pump It Up | Increases shotgun rate of fire by 35%. | |
| Quick Clip | Increases reload speed by 30%. | |
| Quick Kick | Reduce the cooldown of Crescent Kick by 4 seconds. | |
| Quick Scope | Increases sniper rifle rate of fire by 35%. | |
| Rain Faster | Increases the rate of fire for Make It Rain by 25%. | |
| Rain of Death | The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2 | |
| Rapid Fire | Reduces the cooldown of Throwing Stars by 3 seconds. | |
| Rebound | Crescent Kick will return 5 energy for every enemy hit by it. | |
| Recycling | For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. | |
| Repair Cost | Reduces the repair cost of all structures by 10%. | |
| Return of the Dragon | Reduces the cost of Dragon Slash to 35 energy. | |
| Return To Sender | Seismic Impact returns to its original impact location. | |
| Riot Shield | While charging increase Armor by 680. | |
| Rucksack | Increase max grenade ammo by 2. | |
| Run and Stun | Passing through enemies with Phase Shift applies a 3 seconds stun. | |
| Rushed Rush | Reduces the cooldown of Bull Rush by 6 seconds. | |
| Safety Protocols | Increases Armor of structures attached to B.A.S.E. by 15. | |
| Scythe To Meet You | Scythe attacks apply a 30% snare for 2 seconds. | |
| Shadow Stance | After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. | |
| Shadowier Stance | Increase Armor by an additional 25 while in Shadow Stance. | |
| Shell Shock | Increases shotgun damage by 24%. | |
| Shield Boost | Increases maximum shield 20%. | |
| Shielded | Increases maximum shield by 20%. | |
| Shinobi | Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. | |
| Shock and Awe | Shockwave applies Slow to damaged targets, reducing their movement and attack speed by 50% for 4.5 seconds. | |
| Shocking Embrace | Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment. | |
| Short Fuze | Refresh Shockwave when the Soldier's shield breaks. | |
| Shroud of the Dragon | Dragon Slash now activates Shadow Stance. | |
| Six Shooter | Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine. | |
| Six Shooter Ace | Increases Six Shooter Damage by 12% and Impact by 24%. | |
| Soft Landing | Reduces fall damage by 40%. | |
| Software | Increases Hardware heavy attack energy efficiency by 150%. | |
| Spoils of War | While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back. | |
| Start Faster | Increase Start Up rate of fire bonus to 2.4% per shot. | |
| Start Up | Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch. | |
| Static Cling | Enemies hit by Shock Tower take an additional 110% of Shocktower damage every second for 3 seconds. | |
| Steady Aim | Reduces recoil by 29%. | |
| Strike Cost | Reduces the cost of Anti-Material Charge to 10 energy. | |
| Structural Strike | Dealing damage to a structure with Anti-Material Charge refunds 5 stamina and reduces the cooldown by 3 seconds. | |
| Super Siphon | Increases the healing of Phase Siphon to 32 base health. | |
| Supercapacitor | Further increases the duration of Shock Tower by 1 second. | |
| Supercharged Plasma | Increases the damage radius of Plasma Pulse's mini balls by 60%. | |
| Supercharged Traps | Increases damage done by all traps within the B.A.S.E. range by 30%. | |
| Survivalist | Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. | |
| Sustained Impact | Seismic Impact’s stamina cost is reduced by 15. | |
| Tail of the Dragon | Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds. | |
| There Are Many Like It... | Your weapon takes 45% less durability damage while affected by War Cry. | |
| Three Mantis Style | Reduces the energy cost of Mantis Leap by 50%. | |
| Tough Traps | Increases trap durability by 25%. | |
| Trained Throw | Reduces the energy cost of Throwing Stars by 15. | |
| Turn Up The BASE | Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%. | |
| Unphased | Phase Shift removes Affliction, Fatigue, Vulnerability, and Slow. | |
| Up Close And Personal | War Cry applies 3 stacks of Debilitating Shots to nearby enemies. | |
| Up In Smoke | After using Smoke Bomb, move 50% more quickly for 15 seconds. | |
| Up The Voltage | Increases the damage of Shock Tower by 35%. | |
| Upgraded Bearings | Increases TEDDY's rate of fire by 50%. | |
| Utility Belt | Reduces the cooldown of Smoke Bomb to 20 seconds. | |
| Vigorous Blade | Steals 5 energy every 4 sword attacks, when attacking an enemy. | |
| Wake Up Call! | Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back. | |
| War of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy. | |
| Waste Not Want Not | Increases ammo capacity of all weapons by 40%. | |
| Where We're Going We Need Roads | Increases movement speed by 15% while on player-built floors. | |
| Where's Lefty | Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second. | |
| Wind And Storm | Stacks of Assassination provide 3% movement speed in addition to bonus damage. | |
| Wings of the Dragon | Increases the length of the Dragon Slash to 3 tiles. | |
| Work, Work | Increases harvesting tool damage by 24%. | |
| You're Coming With Me | Increases DECOY enemy attract radius by 1.5 tiles. | |
| Zip And Zap | Lefty and Righty become space pistols that fire projectiles which deal energy damage, then bounce and pierce enemies. |