T.E.D.D. Shot Outlander
Deploys T.E.D.D.Y. to provide covering fire while sniping foes from a distance.
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T.E.D.D. Shot Outlanders
T.E.D.D. Shot Outlander Abilities
* |
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Focused Acquisition |
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Increases chance to find double loot by 6%. |
1 |
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T.E.D.D.Y. |
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Cost: 30.0 Cooldown: 60.0 seconds Deploy TEDDY for 15 seconds. If the Outlander is holding a charge fragment, the fragment is consumed, TEDDY's cooldown is reduced by 30% and his Energy cost is reduced to 0. Only one TEDDY can be active at a time. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second. |
2 |
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In the Zone |
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After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. |
5 |
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Precision Handling |
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Cooldown: 0.1 second Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading. |
8 |
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Bear With Me |
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Increases the duration of TEDDY by 5 seconds. |
** |
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Phase Shift |
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Cost: 10.0 Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges. |
12 |
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Quick Scope |
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Increases sniper rifle rate of fire by 35%. |
15 |
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Bear Stare |
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TEDDY now fires eye beams that deal 26 base energy damage. |
18 |
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Phase Runner |
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Phase Shift increases movement speed by 50% for 4 seconds. |
*** |
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Anti-Material Charge |
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Cost: 30.0 Cooldown: 12.0 seconds Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies. |
25 |
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Eye on the Prize |
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Every 15 headshot kills grants 1 Charge Fragment. |
30 |
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Bearserker |
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Increases the damage dealt by TEDDY by 25% and duration by 5 seconds. |