Outlander Hero Perks
Each class has a unique set of perks associated with it. We found 62 different hero perks for the Outlander class. Below you will find their names and descriptions.
Name | Description | |
---|---|---|
Bear Stare | TEDDY now fires eye beams that deal 26 base energy damage. | |
Bear With Me | Increases the duration of TEDDY by 5 seconds. | |
Bearricade | Enemies damaged by TEDDY have movement and attack speed slowed by 30% for 6 seconds. | |
Bearserker | Increases the damage dealt by TEDDY by 25% and duration by 5 seconds. | |
Capacitor | Increases duration of Shock Tower by 1 second. | |
Charged Fist | Anti-Material Charge can be charged up by holding down the activation key, dealing up to 150% additional damage. | |
Deep in the Zone | Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone. | |
Diamond Llama | Increases yield of building materials and crafting ingredients within the Loot Llama by 50%. Drops crystals and doubles the amount of ore dropped when the Loot Llama is completely destroyed. | |
Double Down | 50% chance to find an additional Charge Fragment when collecting a Fragment. | |
Eagle Eye | Increases critical rating with pistols by 18%. | |
Electroshock | Shock Tower will deal 160% additional Impact damage. | |
Energy Regen | Regenerate energy 25% faster. | |
Extended Magazine | Increases ammo capacity of pistols by 24%. | |
Eye on the Prize | Every 15 headshot kills grants 1 Charge Fragment. | |
Fault Line | Seismic Impact’s cooldown is lowered by 6 seconds. | |
Fist of the South Moon | Reduces the cooldown of Anti-Material Charge by 5 seconds. | |
Forked Lightning | Shock Tower can emit a third bolt of chain lightning, striking up to 7 additional targets. | |
Fragment Generation | Every 60 kills grant 1 Charge Fragment. | |
Hipshot | Increases pistol damage by 24%. | |
Hit'em While They're Down | 24% Damage to stunned, staggered, and knocked down targets. | |
Impossibility Matrix | Increases the cooldown reduction of T.E.D.D.Y. and the Shock Tower to 50% when using a Charge Fragment. | |
In and Outlander | Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge. | |
In the Zone | After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%. | |
Iron Knuckles | Increases the damage of Anti-Material Charge by an additional 150% against enemies. Also adds 15% damage Vulnerability to enemies for 15 seconds. | |
Keen Eyes | Reveals containers that contain valuable objects within 2 tiles while In the Zone. | |
Keener Eyes | Increases the range of Keen Eyes by 1 tile. | |
Kinetic Punch | Increases the Impact and knockback of Anti-Material Charge. | |
Llocked And Lloaded | Llama Fragment now drops ammo. | |
Load Bearing | T.E.D.D.Y.’s damage is increased by 50% if placed with a Fragment. | |
Long Arm of the Law | Increases the travel distance of Anti-Material Charge to 2 tiles. | |
Look What I Found! | Start missions with 3 Charge Fragments. | |
Loot Find | 6% extra chance to find double loot. | |
Make It Count | Increases pistol critical hit damage by 70%. | |
Overbearing | Increases the range of TEDDY's attack to 4 tiles. | |
Parting Gift | Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive. | |
Passing Zone | Increases run speed while In the Zone by 12%. | |
Phase Cannon | Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect. | |
Phase Forward | Increases the teleport distance of Phase Shift to 2.5 tiles. | |
Phase Runner | Phase Shift increases movement speed by 50% for 4 seconds. | |
Phase Shield | Phase Shift forces the shield to regenerate for 2 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate. | |
Phase Siphon | Phase Shifting through enemies deals 11 base damage and heals 6 base health. | |
Phased and Confused | Phase Shift has two additional charges. | |
Phased Out | Reduces the refill time of Phase Shift charges by 3 seconds. | |
Phasers to Kill | Increases pistol damage by 50%, for 4 seconds, after Phase Shift ends. | |
Precision Handling | Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading. | |
Pump It Up | Increases shotgun rate of fire by 35%. | |
Quick Scope | Increases sniper rifle rate of fire by 35%. | |
Return To Sender | Seismic Impact returns to its original impact location. | |
Run and Stun | Passing through enemies with Phase Shift applies a 3 seconds stun. | |
Shield Boost | Increases maximum shield 20%. | |
Shocking Embrace | Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment. | |
Static Cling | Enemies hit by Shock Tower take an additional 110% of Shocktower damage every second for 3 seconds. | |
Strike Cost | Reduces the cost of Anti-Material Charge to 10 energy. | |
Structural Strike | Dealing damage to a structure with Anti-Material Charge refunds 5 stamina and reduces the cooldown by 3 seconds. | |
Super Siphon | Increases the healing of Phase Siphon to 32 base health. | |
Supercapacitor | Further increases the duration of Shock Tower by 1 second. | |
Sustained Impact | Seismic Impact’s stamina cost is reduced by 15. | |
Unphased | Phase Shift removes Affliction, Fatigue, Vulnerability, and Slow. | |
Up The Voltage | Increases the damage of Shock Tower by 35%. | |
Upgraded Bearings | Increases TEDDY's rate of fire by 50%. | |
Where We're Going We Need Roads | Increases movement speed by 15% while on player-built floors. | |
Work, Work | Increases harvesting tool damage by 24%. |