Flash Outlander

A hit and run Outlander who stuns and eliminates enemies.
Flash Outlanders

Flash Outlander Abilities

*

Focused Acquisition

Increases chance to find double loot by 6%.
1

Shock Tower

Cost: 30.0
Cooldown: 20.0 seconds
Deploy a Shock Tower. If the Outlander is holding a Charge Fragment, the Fragment is consumed, Shock Tower's Cooldown is reduced by 30%, and its Energy cost is reduced to 0. The Tower attacks with Chain lightning, doing a base of 15.96 energy damage to enemies within 1.367 tiles, stunning small enemies for .75 second. Can stun large enemies after multiple hits. Only one Shock Tower can be active at a time.
2

Phase Shift

Cost: 10.0
Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges.
5

Hit'em While They're Down

24% Damage to stunned, staggered, and knocked down targets.
8

Phased Out

Reduces the refill time of Phase Shift charges by 3 seconds.
**

Anti-Material Charge

Cost: 30.0
Cooldown: 12.0 seconds
Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies.
12

Parting Gift

Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive.
15

Supercapacitor

Further increases the duration of Shock Tower by 1 second.
18

Fist of the South Moon

Reduces the cooldown of Anti-Material Charge by 5 seconds.
***

In the Zone

After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%.
25

Electroshock

Shock Tower will deal 160% additional Impact damage.
30

Kinetic Punch

Increases the Impact and knockback of Anti-Material Charge.