Ninja Hero Perks
Each class has a unique set of perks associated with it. We found 60 different hero perks for the Ninja class. Below you will find their names and descriptions.
Name | Description | |
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7 Points | The Ninja throws two additional throwing stars. Throw pattern: 1/3/3 | |
Anatomy Lessons | Increases edged melee critical rating by 8/13/18. | |
Assassination | Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk. | |
Assassination Discharge | When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed. | |
Assassination Juice | Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area. | |
Breath of the Dragon | Dragon Slash has doubled its area of effect. Additionally increases the damage of Dragon Slash by 50%. | |
Cascade | The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2 | |
Corrosive Blade | Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. | |
Corrosive Stars | Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times. | |
Deep Pockets | Reduces the cost of Smoke Bomb to 25 energy. | |
Dim Mak | Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate. | |
Double Impact | Double the impact of Crescent Kick. | |
Dragon Daze | When the Ninja's shield breaks, an |
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Easier Sword | Improves the energy efficiency of 'Easy Sword' by another 150%. | |
Easy Sword | Increases sword combo attack efficiency by 150%. | |
Endless Smoke | Increases the radius of Smoke Bomb by 45%. | |
Extra Long Fuse | Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds. | |
Fan of Stars | The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc. | |
Five Winds Cut | Increases damage of swords, axes, and scythes by 24%. | |
Fleet | Increases movement speed by 12%. | |
Footloose | Increases stun time of Crescent Kick to 4 seconds. | |
Hearty Blade | Every 4th hit with a melee weapon restores 24 base health. | |
Hot Foot | Converts Crescent Kick to energy damage and increases base damage by 100%. | |
Kickback | Reduces the energy cost of Crescent Kick to 15. | |
Kicking and Screaming | Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds. | |
Kunai Barrage | Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%. | |
Kunai Collection | Eliminating enemies with Kunai Storm reduces its cooldown by 2 seconds. | |
Kunaihilation | Kunai will now randomly explode and deal Energy Damage in a 0.25 tile radius. | |
Late Arrival | Scythes deal 48% increased damage to slowed or snared targets. | |
Legendary Blade | Do an additional 35% sword damage while Shadow Stance is active. | |
Long-Sassin | Increases the duration of Assassination by 6 seconds. | |
Masamune | Increases the sword damage of Legendary Blade by an additional 35% while Shadow Stance is active. | |
Medicinal Fumes | Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second. | |
Midnight Stalker | Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night. | |
Night Stalker | During Evening and Night, gain 25% bonus movement speed. | |
Now You See Me | The Ninja uses the distracting effects of Smoke Bomb to enter Shadow Stance. | |
Pain Mastery | Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons. | |
Piercing Stars | Throwing Stars pierce up to 3 targets. | |
Pointy Fury | Increases spear combo attack efficiency by 150%. | |
Poking Holes | Ninja deals 28% more damage with spears to afflicted targets. | |
Praying Mantis | The Ninja can leap higher, increasing the effectiveness of Mantis Leap. | |
Quick Kick | Reduce the cooldown of Crescent Kick by 4 seconds. | |
Rain of Death | The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2 | |
Rapid Fire | Reduces the cooldown of Throwing Stars by 3 seconds. | |
Rebound | Crescent Kick will return 5 energy for every enemy hit by it. | |
Return of the Dragon | Reduces the cost of Dragon Slash to 35 energy. | |
Scythe To Meet You | Scythe attacks apply a 30% snare for 2 seconds. | |
Shadow Stance | After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. | |
Shadowier Stance | Increase Armor by an additional 25 while in Shadow Stance. | |
Shroud of the Dragon | Dragon Slash now activates Shadow Stance. | |
Soft Landing | Reduces fall damage by 40%. | |
Tail of the Dragon | Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds. | |
Three Mantis Style | Reduces the energy cost of Mantis Leap by 50%. | |
Trained Throw | Reduces the energy cost of Throwing Stars by 15. | |
Up In Smoke | After using Smoke Bomb, move 50% more quickly for 15 seconds. | |
Utility Belt | Reduces the cooldown of Smoke Bomb to 20 seconds. | |
Vigorous Blade | Steals 5 energy every 4 sword attacks, when attacking an enemy. | |
Wake Up Call! | Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back. | |
Wind And Storm | Stacks of Assassination provide 3% movement speed in addition to bonus damage. | |
Wings of the Dragon | Increases the length of the Dragon Slash to 3 tiles. |