Ninja Hero Perks

Each class has a unique set of perks associated with it. We found 60 different hero perks for the Ninja class. Below you will find their names and descriptions.

  Name Description
7 Points The Ninja throws two additional throwing stars. Throw pattern: 1/3/3
Anatomy Lessons Increases edged melee critical rating by 8/13/18.
Assassination Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.
Assassination Discharge When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed.
Assassination Juice Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area.
Breath of the Dragon Dragon Slash has doubled its area of effect. Additionally increases the damage of Dragon Slash by 50%.
Cascade The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2
Corrosive Blade Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%.
Corrosive Stars Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times.
Deep Pockets Reduces the cost of Smoke Bomb to 25 energy.
Dim Mak Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate.
Double Impact Double the impact of Crescent Kick.
Dragon Daze When the Ninja's shield breaks, an AoE blast that deals 800 base impact and stuns nearby enemies for 1 second.
Easier Sword Improves the energy efficiency of 'Easy Sword' by another 150%.
Easy Sword Increases sword combo attack efficiency by 150%.
Endless Smoke Increases the radius of Smoke Bomb by 45%.
Extra Long Fuse Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
Fan of Stars The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc.
Five Winds Cut Increases damage of swords, axes, and scythes by 24%.
Fleet Increases movement speed by 12%.
Footloose Increases stun time of Crescent Kick to 4 seconds.
Hearty Blade Every 4th hit with a melee weapon restores 24 base health.
Hot Foot Converts Crescent Kick to energy damage and increases base damage by 100%.
Kickback Reduces the energy cost of Crescent Kick to 15.
Kicking and Screaming Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds.
Kunai Barrage Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%.
Kunai Collection Eliminating enemies with Kunai Storm reduces its cooldown by 2 seconds.
Kunaihilation Kunai will now randomly explode and deal Energy Damage in a 0.25 tile radius.
Late Arrival Scythes deal 48% increased damage to slowed or snared targets.
Legendary Blade Do an additional 35% sword damage while Shadow Stance is active.
Long-Sassin Increases the duration of Assassination by 6 seconds.
Masamune Increases the sword damage of Legendary Blade by an additional 35% while Shadow Stance is active.
Medicinal Fumes Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second.
Midnight Stalker Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night.
Night Stalker During Evening and Night, gain 25% bonus movement speed.
Now You See Me The Ninja uses the distracting effects of Smoke Bomb to enter Shadow Stance.
Pain Mastery Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons.
Piercing Stars Throwing Stars pierce up to 3 targets.
Pointy Fury Increases spear combo attack efficiency by 150%.
Poking Holes Ninja deals 28% more damage with spears to afflicted targets.
Praying Mantis The Ninja can leap higher, increasing the effectiveness of Mantis Leap.
Quick Kick Reduce the cooldown of Crescent Kick by 4 seconds.
Rain of Death The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2
Rapid Fire Reduces the cooldown of Throwing Stars by 3 seconds.
Rebound Crescent Kick will return 5 energy for every enemy hit by it.
Return of the Dragon Reduces the cost of Dragon Slash to 35 energy.
Scythe To Meet You Scythe attacks apply a 30% snare for 2 seconds.
Shadow Stance After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
Shadowier Stance Increase Armor by an additional 25 while in Shadow Stance.
Shroud of the Dragon Dragon Slash now activates Shadow Stance.
Soft Landing Reduces fall damage by 40%.
Tail of the Dragon Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.
Three Mantis Style Reduces the energy cost of Mantis Leap by 50%.
Trained Throw Reduces the energy cost of Throwing Stars by 15.
Up In Smoke After using Smoke Bomb, move 50% more quickly for 15 seconds.
Utility Belt Reduces the cooldown of Smoke Bomb to 20 seconds.
Vigorous Blade Steals 5 energy every 4 sword attacks, when attacking an enemy.
Wake Up Call! Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back.
Wind And Storm Stacks of Assassination provide 3% movement speed in addition to bonus damage.
Wings of the Dragon Increases the length of the Dragon Slash to 3 tiles.