Harvester Ninja
Close range scythe Ninja who uses Smoke Bomb and Shadow stance to survive on the battlefield.
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Harvester Ninjas
Harvester Ninja Abilities
* |
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Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
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Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
2 |
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Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
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Five Winds Cut |
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Increases damage of swords, axes, and scythes by 24%. |
8 |
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Scythe To Meet You |
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Scythe attacks apply a 30% snare for 2 seconds. |
** |
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Throwing Stars |
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Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. |
12 |
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Shadow Stance |
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After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
15 |
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Medicinal Fumes |
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Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second. |
18 |
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Anatomy Lessons |
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Increases edged melee critical rating by 8/13/18. |
*** |
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Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
25 |
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Late Arrival |
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Scythes deal 48% increased damage to slowed or snared targets. |
30 |
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Dim Mak |
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Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate. |