Alchemist Ninja
Gradually regenerates health through melee combat, and uses smoke bomb to heal allies.
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Alchemist Ninjas
Alchemist Ninja Abilities
* |
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Shinobi |
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Reduces fall damage taken by 10%. Increases run and sprint speed by 10%. |
1 |
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Smoke Bomb |
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Cost: 40.0 Cooldown: 45.0 seconds The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second. |
2 |
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Mantis Leap |
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Cost: 20.0 Cooldown: 1.0 second Ninja can leap once more while already jumping. Can only be executed once per jump. |
5 |
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Hearty Blade |
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Every 4th hit with a melee weapon restores 24 base health. |
8 |
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Shadow Stance |
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After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see. |
** |
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Throwing Stars |
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Cost: 30.0 Cooldown: 6.0 seconds The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star. |
12 |
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Medicinal Fumes |
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Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second. |
15 |
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Shadowier Stance |
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Increase Armor by an additional 25 while in Shadow Stance. |
18 |
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Corrosive Stars |
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Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times. |
*** |
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Dragon Slash |
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Cost: 35.0 Cooldown: 10.0 seconds Ninja springs forward 2 tiles, dealing 95 base edged weapon damage to all enemies within 0.5 tiles. |
25 |
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Extra Long Fuse |
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Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds. |
30 |
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Corrosive Blade |
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Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. |