Sentinel Constructor

Uses DECOY to group enemies together, and Plasma Pulse to melt those groups down.
Sentinel Constructors

Sentinel Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

You're Coming With Me

Increases DECOY enemy attract radius by 1.5 tiles.
8

Grease the Wheels

Reduces the cooldown of D.E.C.O.Y. by 10 seconds.
**

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
12

One Hot Minute

Reduces the cooldown of Plasma Pulse by 20 seconds.
15

Going and Going

DECOY lasts 2 seconds longer.
18

Power Pulse

Increases damage of Plasma Pulse by 20%.
***

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
25

Get Ready For a Surprise!

DECOY explodes when it is destroyed or expires.
30

Plasma Overdrive

Increases the rate of Plasma Pulse's explosions by 33%.