Power BASE Constructor
Has a huge BASE with strong self-repairing walls, and some limited resource generation.
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Power BASE Constructors
Power BASE Constructor Abilities
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Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
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Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
2 |
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B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
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Safety Protocols |
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Increases Armor of structures attached to B.A.S.E. by 15. |
8 |
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Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
** |
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DECOY |
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Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds. |
12 |
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Power Modulation |
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Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. |
15 |
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Big Brother |
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Increases B.A.S.E. connectivity by 1 building piece. |
18 |
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Fully Contained |
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Increases the damage reflected by B.A.S.E. by 50%. |
*** |
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Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
25 |
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Mega B.A.S.E. |
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Increases B.A.S.E. connectivity by 2 building pieces. |
30 |
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Recycling |
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For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |