Plasma Specialist Constructor
Uses powerful Plasma Pulses to disintegrate groups of enemies while regenerating the hero's shields.
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Plasma Specialist Constructors
Plasma Specialist Constructor Abilities
* |
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Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
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Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
2 |
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B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
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Energy Regen |
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Regenerate energy 25% faster. |
8 |
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One Hot Minute |
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Reduces the cooldown of Plasma Pulse by 20 seconds. |
** |
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Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
12 |
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Exit Plan |
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While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. |
15 |
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Power Pulse |
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Increases damage of Plasma Pulse by 20%. |
18 |
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IFF Coding |
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Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration. |
*** |
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Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
25 |
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Recycling |
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For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |
30 |
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Plasma Overdrive |
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Increases the rate of Plasma Pulse's explosions by 33%. |