Machinist Constructor
Uses BASE to make traps more powerful.
								
								
									Machinist Constructors
								
							Machinist Constructor Abilities
*  | 
									Creative Engineering | 
								|
|---|---|---|
| Increases build speed by 10%. Reduces building cost by 10%. | 
1  | 
									Plasma Pulse | 
								|
|---|---|---|
| 
										Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.  | 
								
2  | 
									B.A.S.E. | 
								|
|---|---|---|
| 
										Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.  | 
								
5  | 
									Supercharged Traps | 
								|
|---|---|---|
| Increases damage done by all traps within the B.A.S.E. range by 30%. | 
8  | 
									Automated Defenses | 
								|
|---|---|---|
| Increases B.A.S.E. connectivity by 1 building piece. | 
**  | 
									DECOY | 
								|
|---|---|---|
| 
										Cost: 30.0 Cooldown: 30.0 seconds Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.  | 
								
12  | 
									Electrified Floors | 
								|
|---|---|---|
| Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage | 
15  | 
									Tough Traps | 
								|
|---|---|---|
| Increases trap durability by 25%. | 
18  | 
									Overclocked Traps | 
								|
|---|---|---|
| Decreases reload rate for all traps within the B.A.S.E. range by 30%. | 
***  | 
									Kinetic Overload | 
								|
|---|---|---|
| Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. | 
25  | 
									Lofty Architecture | 
								|
|---|---|---|
| Increases health of buildings within area of B.A.S.E. by 15%. | 
30  | 
									Recycling | 
								|
|---|---|---|
| For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |