Hotfixer Constructor

Has a B.A.S.E. that auto-repairs walls, and several perks geared towards generating resources and using them efficiently.
Hotfixer Constructors

Hotfixer Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
8

Hotfix

Increases building repair rate by 20%.
**

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
12

Power Modulation

Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
15

Big Brother

Increases B.A.S.E. connectivity by 1 building piece.
18

Repair Cost

Reduces the repair cost of all structures by 10%.
***

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
25

Recycling

For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.
30

Hyperthreading

Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource.