Electro-pulse Constructor
Mixes Plasma Pulse and a B.A.S.E. with electric floors to dish out damage to the attacking horde.
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Electro-pulse Constructors
Electro-pulse Constructor Abilities
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Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
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Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
2 |
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B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
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Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
8 |
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Fully Contained |
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Increases the damage reflected by B.A.S.E. by 50%. |
** |
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Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
12 |
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Electrified Floors |
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Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage |
15 |
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One Hot Minute |
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Reduces the cooldown of Plasma Pulse by 20 seconds. |
18 |
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Power Pulse |
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Increases damage of Plasma Pulse by 20%. |
*** |
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Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
25 |
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Plasma Overdrive |
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Increases the rate of Plasma Pulse's explosions by 33%. |
30 |
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Kinetic Overdrive |
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When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. |