Constructor Hero Perks
Each class has a unique set of perks associated with it. We found 57 different hero perks for the Constructor class. Below you will find their names and descriptions.
Name | Description | |
---|---|---|
Actuated Attacks | Increases blunt melee damage by 25%. | |
Automated Defenses | Increases B.A.S.E. connectivity by 1 building piece. | |
Base MD | The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside. | |
Big Brother | Increases B.A.S.E. connectivity by 1 building piece. | |
Bull Crush | At the end of Bull Rush, Hardware damage increases by 55% for 10s. | |
Campaign of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by 24%. | |
Decoy Stun | When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds. | |
Electrified Floors | Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage | |
Emergency Override | Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. | |
Enduring Machine | Your weapon takes 60% less durability damage while on B.A.S.E. | |
Energy Regen | Regenerate energy 25% faster. | |
Exit Plan | While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. | |
Fast Build | Increases buildings construction speed by 24%. | |
Faster Exit | Increases run and sprint speed bonus of Exit Plan by 10%. | |
Faster Explosions | Increases explosive weapon reload speed by 35%. | |
Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius. | |
Firewall | Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius. | |
Fish In A Barrel | Reduces the cooldown of R.O.S.I.E. by 72 seconds. | |
Fully Contained | Increases the damage reflected by B.A.S.E. by 50%. | |
Get Ready For a Surprise! | DECOY explodes when it is destroyed or expires. | |
Going and Going | DECOY lasts 2 seconds longer. | |
Grease the Wheels | Reduces the cooldown of D.E.C.O.Y. by 10 seconds. | |
Hammer Critical Chance | Increases blunt melee critical rating by 18. | |
Hammer Critical Damage | Increases hammer critical damage by 70%. | |
Healthy | Increases maximum health by 20%. | |
Hearty Blows | Every 4th hit with a Hardware weapon restores 49 base health to the Constructor. | |
Hotfix | Increases building repair rate by 20%. | |
Hyperthreading | Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource. | |
I'm Just Not User-Friendly | DECOY reflects melee damage back to enemies that attack it. | |
IFF Coding | Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration. | |
Kinetic Overdrive | When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. | |
Lightweight | Increases Hardware attack speed by 24%. | |
Lofty Architecture | Increases health of buildings within area of B.A.S.E. by 15%. | |
Long Rush | Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds. | |
Malfunction | Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered. | |
Maximum Overload | Increases damage of Kinetic Overload by 110%. | |
Mega B.A.S.E. | Increases B.A.S.E. connectivity by 2 building pieces. | |
Nice and Slow | Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds. | |
One Hot Minute | Reduces the cooldown of Plasma Pulse by 20 seconds. | |
Overclocked Traps | Decreases reload rate for all traps within the B.A.S.E. range by 30%. | |
Plasma Overdrive | Increases the rate of Plasma Pulse's explosions by 33%. | |
Plasma Pulse Blast | When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage. | |
Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. | |
Power Pulse | Increases damage of Plasma Pulse by 20%. | |
Recycling | For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. | |
Repair Cost | Reduces the repair cost of all structures by 10%. | |
Riot Shield | While charging increase Armor by 680. | |
Rushed Rush | Reduces the cooldown of Bull Rush by 6 seconds. | |
Safety Protocols | Increases Armor of structures attached to B.A.S.E. by 15. | |
Shielded | Increases maximum shield by 20%. | |
Software | Increases Hardware heavy attack energy efficiency by 150%. | |
Supercharged Plasma | Increases the damage radius of Plasma Pulse's mini balls by 60%. | |
Supercharged Traps | Increases damage done by all traps within the B.A.S.E. range by 30%. | |
Tough Traps | Increases trap durability by 25%. | |
Turn Up The BASE | Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%. | |
War of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy. | |
You're Coming With Me | Increases DECOY enemy attract radius by 1.5 tiles. |