Constructor Hero Perks

Each class has a unique set of perks associated with it. We found 57 different hero perks for the Constructor class. Below you will find their names and descriptions.

  Name Description
Actuated Attacks Increases blunt melee damage by 25%.
Automated Defenses Increases B.A.S.E. connectivity by 1 building piece.
Base MD The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside.
Big Brother Increases B.A.S.E. connectivity by 1 building piece.
Bull Crush At the end of Bull Rush, Hardware damage increases by 55% for 10s.
Campaign of the R.O.S.I.E. Increases the damage that R.O.S.I.E. deals by 24%.
Decoy Stun When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.
Electrified Floors Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
Emergency Override Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.
Enduring Machine Your weapon takes 60% less durability damage while on B.A.S.E.
Energy Regen Regenerate energy 25% faster.
Exit Plan While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
Fast Build Increases buildings construction speed by 24%.
Faster Exit Increases run and sprint speed bonus of Exit Plan by 10%.
Faster Explosions Increases explosive weapon reload speed by 35%.
Feel The B.A.S.E. B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius.
Firewall Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius.
Fish In A Barrel Reduces the cooldown of R.O.S.I.E. by 72 seconds.
Fully Contained Increases the damage reflected by B.A.S.E. by 50%.
Get Ready For a Surprise! DECOY explodes when it is destroyed or expires.
Going and Going DECOY lasts 2 seconds longer.
Grease the Wheels Reduces the cooldown of D.E.C.O.Y. by 10 seconds.
Hammer Critical Chance Increases blunt melee critical rating by 18.
Hammer Critical Damage Increases hammer critical damage by 70%.
Healthy Increases maximum health by 20%.
Hearty Blows Every 4th hit with a Hardware weapon restores 49 base health to the Constructor.
Hotfix Increases building repair rate by 20%.
Hyperthreading Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource.
I'm Just Not User-Friendly DECOY reflects melee damage back to enemies that attack it.
IFF Coding Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration.
Kinetic Overdrive When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.
Lightweight Increases Hardware attack speed by 24%.
Lofty Architecture Increases health of buildings within area of B.A.S.E. by 15%.
Long Rush Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.
Malfunction Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.
Maximum Overload Increases damage of Kinetic Overload by 110%.
Mega B.A.S.E. Increases B.A.S.E. connectivity by 2 building pieces.
Nice and Slow Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.
One Hot Minute Reduces the cooldown of Plasma Pulse by 20 seconds.
Overclocked Traps Decreases reload rate for all traps within the B.A.S.E. range by 30%.
Plasma Overdrive Increases the rate of Plasma Pulse's explosions by 33%.
Plasma Pulse Blast When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage.
Power Modulation Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
Power Pulse Increases damage of Plasma Pulse by 20%.
Recycling For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.
Repair Cost Reduces the repair cost of all structures by 10%.
Riot Shield While charging increase Armor by 680.
Rushed Rush Reduces the cooldown of Bull Rush by 6 seconds.
Safety Protocols Increases Armor of structures attached to B.A.S.E. by 15.
Shielded Increases maximum shield by 20%.
Software Increases Hardware heavy attack energy efficiency by 150%.
Supercharged Plasma Increases the damage radius of Plasma Pulse's mini balls by 60%.
Supercharged Traps Increases damage done by all traps within the B.A.S.E. range by 30%.
Tough Traps Increases trap durability by 25%.
Turn Up The BASE Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%.
War of the R.O.S.I.E. Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.
You're Coming With Me Increases DECOY enemy attract radius by 1.5 tiles.