BASE Constructor
Has a strong BASE with electric floors to stop enemies, and Bull Rush to sweep the walls clear.
BASE Constructors
BASE Constructor Abilities
* |
Creative Engineering |
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Increases build speed by 10%. Reduces building cost by 10%. |
1 |
Bull Rush |
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Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage. |
2 |
B.A.S.E. |
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Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time. |
5 |
Automated Defenses |
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Increases B.A.S.E. connectivity by 1 building piece. |
8 |
Long Rush |
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Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds. |
** |
Plasma Pulse |
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Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage. |
12 |
Electrified Floors |
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Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage |
15 |
Safety Protocols |
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Increases Armor of structures attached to B.A.S.E. by 15. |
18 |
Emergency Override |
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Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. |
*** |
Kinetic Overload |
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Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. |
25 |
Riot Shield |
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While charging increase Armor by 680. |
30 |
Lofty Architecture |
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Increases health of buildings within area of B.A.S.E. by 15%. |