BASE Constructor
Has a strong BASE with electric floors to stop enemies, and Bull Rush to sweep the walls clear.
								
								
									BASE Constructors
								
							BASE Constructor Abilities
*  | 
									Creative Engineering | 
								|
|---|---|---|
| Increases build speed by 10%. Reduces building cost by 10%. | 
1  | 
									Bull Rush | 
								|
|---|---|---|
| 
										Cost: 20.0 Cooldown: 15.0 seconds The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.  | 
								
2  | 
									B.A.S.E. | 
								|
|---|---|---|
| 
										Cost: 100.0 Cooldown: 4.0 seconds The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.  | 
								
5  | 
									Automated Defenses | 
								|
|---|---|---|
| Increases B.A.S.E. connectivity by 1 building piece. | 
8  | 
									Long Rush | 
								|
|---|---|---|
| Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds. | 
**  | 
									Plasma Pulse | 
								|
|---|---|---|
| 
										Cost: 40.0 Cooldown: 45.0 seconds Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.  | 
								
12  | 
									Electrified Floors | 
								|
|---|---|---|
| Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage | 
15  | 
									Safety Protocols | 
								|
|---|---|---|
| Increases Armor of structures attached to B.A.S.E. by 15. | 
18  | 
									Emergency Override | 
								|
|---|---|---|
| Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. | 
***  | 
									Kinetic Overload | 
								|
|---|---|---|
| Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. | 
25  | 
									Riot Shield | 
								|
|---|---|---|
| While charging increase Armor by 680. | 
30  | 
									Lofty Architecture | 
								|
|---|---|---|
| Increases health of buildings within area of B.A.S.E. by 15%. |