Pound Pop Penny Hero Loadout

Let the bass drop!



Power Pop Penny

Legendary | Hero
Bringin' Down the House+Heavy attack eliminations have a 40% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).

Team Perk

Totally Rockin' OutRockin' Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73.75 base health. REQUIRES: 2 Totally Rad heroes

Support Team

Battle BeatEliminating 10 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
FumbleEliminated enemies have a 7% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Actuated AttacksIncreases Hardware Damage by 17%.
Rapid ChargeMelee eliminations grant 7.5 Energy.
Corrosive StrikesMelee critical hits apply 30% Snare and Affliction which deals 37% of Damage dealt each second for 3 seconds.


Adrenaline RushRestores health to you and friendly players in a 3 tile range. Purges negative effects. Heals additional health every second over 5 seconds. Revives downed allies.
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.

Recommended Weapons

+135% Crit Damage
+30% Damage
Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.

Pound Pop Penny Description

The main focus of this build is to get the most out of the heavy attack from the Surround Pound called Bass Drop. It is the real star of the show here. It acts like a mini weapon based version of the outlander ability Seismic Smash that can be used on command as long as you have enough energy. It is great for wave clearing and even Mist Monsters. Just about any mission type.

For this build we chose Power Pop Penny as our Commander and Totally Rockin' Out as our team perk. This gives the Surround Pound great critical hit potential and allows us to focus our weapon perks on generating more damage. DECOY is a great ability that can be used to round up husks to drop the bass on. Bull Rush is fantastic compliment to this build. Use it when you need to get out of a pinch, reposition yourself or close some distance.

To activate the team perk we chose Breakbeat Wildcat and Varsity Hiro. Combined with Penny they will keep Rockin' Riff going on a constant basis. Allowing you to pick up fumbled footballs at your own discretion. You can always swap in Main Stage Quinn here but I find the using of Sub Wafers to be counter productive to combat.

Tank Penny is a must for most Hardware weapon builds. Anti-Cuddle Sarah is a must have for any heavy attack build, as she is crucial to regenerating your energy. Your heavy attacks will eliminate a lot of enemies and will require a significant amount of energy to use. It is always a winning combination. I always try to leave the last perk up to you. In my case, I like using Deadly Blade Crash as most of the trash husks will die to the heavy attack normally. You will appreciate the DoT affliction on the Mist Monsters though.

Assassin Sarah, Cyberclops, Fallen Love Ranger Jonesy, Paleo Luna, and Dark Vanguard Airheart are other decent options you could use. Assassin's can stack more damage with Assassination. Cyberclops adds some chain damage. Fallen Love Ranger can help regenerate energy more efficiently. Paleo Luna adds a tiny bit of base damage to the mix and Dark Vanguard turns the efficiency up a tiny notch.

Survivalist heroes and perks are always welcome to for anyone who requires their use. Goin' Coconuts is an awesome ability to use with healing on command and extra damage.

Weapon Description

Bass Drop is the main attraction. You will want to spam this ability as much as possible. The Surround Pound will use 18 energy per use with the Heavy Attack Efficiency perk on it, without adding Dark Vanguard to the mix. With her added in the support, it drops the use to 14 energy. This gives you 5 attacks before you run out of energy without having some form of regeneration occur.

It is more than enough to clear a small wave of husks. With Anti-Cuddle Sarah, all you have to do is eliminate three husks per Bass Drop to replenish the amount of energy you used and only two if you have Dark Heart equipped. Which is very easy to do.

Since the critical hit potential is so high, we forego any Critical Rating perks, instead focusing on adding more Damage perks. We want to rock out as hard as we can when we're using this. It has a devastating impact on husks.