Deciblasting Demo Penny Hero Loadout

Turning up the boom!


Team Perk

Totally Rockin' OutRockin' Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73.75 base health. REQUIRES: 2 Totally Rad heroes

Support Team

Battle BeatEliminating 10 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
FumbleEliminated enemies have a 7% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Locked and ReloadedAfter reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff.
Plasma ArcEnergy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
Goin' Coconuts20% chance to find Coconuts in containers. Increases Damage by 16% while affected by coconuts.


TeleporterDeploys two teleportation pads which can be moved up to 30 tiles away from one another. Step on one to travel to the other. Arms 1.5 seconds after placement. Teleporter Pads can teleport friendly projectiles. Reduces the time it takes to pick up a Teleporter Pad to 0.5 seconds. Teleporter Pads can teleport enemy projectiles.
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.

Recommended Weapons

+30 Critical Rating
+75% Reload Speed
Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.

Deciblasting Demo Penny Description

This hero loadout is built specifically for the new Deciblaster explosive launcher coming out on 9/18/2019 to the weekly item store. We are going with Demolitionist Penny for this build with the Team Perk from this event called Totally Rockin' Out. With the extra crit rating from our team perk, the damage output will be immense.

We need two Totally Rad heroes to active the team perk. For that we went with Breakbeat Wildcat and Varsity Hiro. We expect to be getting lots of kills so Rockin' Riff should be very active passively through Wildcat and have a high up time, as you pick up footballs fumbled around the battlefield.

There are a lot of other heroes you could go with after those two. Skull Trooper, Chromium Ramirez, 8-Bit Demo, Crossbones Barrett for Goin' Coconuts and other Survival based heroes all work. For here we chose Skull Trooper for the extra damage after reloading. Cyberclops for the extra chained damage. Goin' Coconuts gives us more damage as well as a healing option. Feel free to switch out any of these options for your choices of preference.

This build is specifically meant for the Deciblaster. It is the weapon of choice here but it could easily work with many other weapons.

Weapon Description

The Deciblaster is the main focus of this build. It is a very unique weapon. It will bounce up to five times before dissipating and each time it bounces, it will explode doing damage in a half tile radius. It works very well with a Teleporter gadget. For the perks, you could go with a lot of different options for different scenarios. Let's go over some below.

we chose one Crit Rating, a Reload Speed, Energy Damage and Critical Damage x 2 to maximize it's damage potential. You could do two CR and two CD or two DMG and two CD but those felt kinda slow for your average mission type. Unless you were just cherry picking husks slowly behind a heavy base setup.