Infinite Lead Sled Hero Loadout

ED-EE goes airborne to rain death from above!!!


Team Perk

Bio-Energy SourceFOR EACH: Hero with 3 or more stars Recover Shield equal to 0.25% of Energy lost.

Support Team

Hardware Crit RatingIncreases Hardware Critical Rating by 17.
Actuated AttacksIncreases Hardware Damage by 17%.
SoftwareIncreases Hardware Heavy Attack Efficiency by 65%.
Rapid ChargeMelee eliminations grant 7.5 Energy.
Energy SiphonEliminations with Energy Damage restore 8.5% of missing shields.


Adrenaline RushRestores health to you and friendly players in a 3 tile range. Purges negative effects. Heals additional health every second over 5 seconds. Revives downed allies.
Stationary Hover TurretDeploys the stationary hover turret that fires energy rounds at enemies within an 8 tile range at 6 rounds per second. Turret lasts for 30 seconds. An additional Turret is added. Turret deals damage to nearby enemies on death.

Recommended Weapons

+135% Crit Damage
+120% Heavy Attack Energy Efficiency
Energy and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.

+30% Attack Speed
+14% Movement Speed
Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.

Infinite Lead Sled Description

This is one amazing hero build that is insanely fun to use. The Infinite Lead Sled ED-EE build just goes absolutely nuts all over husks, all over the battlefield, all day long. You will practically gain the gift of flight and infinitely fly all over the place until you run out of husks to smash. ED-EE will be raining down true death from above.

This build works best in missions with lots of lesser husks. The more the better. It works great in large crowds. ED-EEs damage versus lesser husks will kill them instantly most of the time versus even level husks. While a bigger target like a Mist Monster might take you a few smashes to take down but will still happen in quick fashion with this setup.

There are a lot of synergies going on here that really play off of each other. Bio-Energy Source is one of the must have components here as your Team Perk. For all of the energy you will be using you will be regenerating your shields. Since we will be using our heavy attack from the Lead Sled as the primary source of our damage, you will be using a lot of energy quickly. Which works to your advantage by regenerating your shields.

Three more essential pieces to the build are support heroes with Hardware Critical Rating like Guardian Knox for more crits. Dark Vanguard Airheart with the Heavy Attack Efficiency boost of 65% to help lessen the energy blow per Lead Sled use. Last but not least Anti-Cuddle Sarah with Rapid Charge, allowing melee weapon kills to grant 7.5 energy per kill. Another staple is Tank Penny with Actuated Attacks, boosting hadrware damage by 17%.

At this point you have an option to go down one of two paths with your last support slot. If you think you lack energy in this build to do more attacks, try out Fallen Love Ranger Jonesy with the Fuel For the Fallen perk that regenerates energy per elimination. If you think you lack shields while flying try out the new Intergalactic Ken hero who grants 8.5% of your shields per kill. Either way works and is just as good as the other, just go with what feels good. I like Ken personally.

Weapon(s) Description

Lead Sled is the life of the party here. You're using a lot of support heroes to boost up the right click heavy attack so it's time to use it and use it and use it and use it some more. You don't stop using it unless you have to. The Baron is there for Movement Speed. Its almost a must-have for any build in the 3rd slot but the real star here is the Lead Sled you'll be using 98% of the time in combat situations.

You can aim the Lead Sled as you move around to target specific enemies but it will generally auto-target the closest guy within that path to your target if a husk or husks are closer. They drop so fast though that it's generally not a problem. Just try to target as many husks as possible per attack to keep the shield and energy regeneration at it's peak.