Ninja Hero Perks

We found 84 different hero perks for the Ninja class. Below you will find their names and descriptions.



  Perk Name Description
Anatomy Lessons+ Increases Critical Rating of Swords, Axes, and Scythes by 45.
Anatomy Lessons Increases Critical Rating of Swords, Axes, and Scythes by 15.
Assassination+ Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%.
Assassination Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%.
Bio-Energy Source FOR EACH: Hero with 3 or more stars Recover Shield equal to 0.25% of Energy lost.
Cascade+ Adds 3 extra stars to Throwing Stars.
Cascade Adds 1 extra stars to Throwing Stars.
Corrosive Stars+ Throwing Stars apply Energy Affliction dealing 9 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3.
Corrosive Stars Throwing Stars apply Energy Affliction dealing 3 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3.
Corrosive Strikes+ Melee critical hits apply 30% Snare and Affliction which deals 87% of Damage dealt each second for 3 seconds.
Corrosive Strikes Melee critical hits apply 30% Snare and Affliction which deals 37% of Damage dealt each second for 3 seconds.
Corrupted Aura+ During Shadow Stance deal 20 base damage per second to nearby enemies.
Corrupted Aura During Shadow Stance deal 6 base damage per second to nearby enemies.
Deep Pockets+ Decreases Smoke Bomb Energy Cost by 75%.
Deep Pockets Decreases Smoke Bomb Energy Cost by 38%.
Dim Mak FOR EACH: Ninja
Shadow Stance regenerates 2.7% Shield per second.
Dragon Daze+ When your shield depletes, knock back and Stun nearby enemies for 1 second(s). Also deals 47 base Damage.
Dragon Daze When your shield depletes, knock back and Stun nearby enemies for 1 second(s).
Easy Sword+ Increases Sword Heavy Attack Effiency by 200%.
Easy Sword Increases Sword Heavy Attack Effiency by 65%.
Eggs-Termination+ Kunai Storm drops egg bombs, which each deal 111 base Damage.
Eggs-Termination Kunai Storm drops egg bombs, which each deal 37 base Damage.
Endless Shadow FOR EACH: Ninja with 3 or more stars
Increases Shadow Stance Duration by 4 seconds.
Endless Smoke+ Increases Smoke Bomb Radius by 186%.
Endless Smoke Increases Smoke Bomb Radius by 46%.
Energy Siphon Eliminations with Energy Damage restore 8.5% of missing shields.
Energy Siphon+ Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deal Energy damage.
Fan of Stars+ Throw all Throwing Stars together in an arc. Adds 3 additional star(s).
Fan of Stars Throw all Throwing Stars together in an arc. Adds 1 additional star(s).
Fire of the Dragon+ Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds.
Fire of the Dragon Increases Affliction Duration by 34%.
Fleet+ Increases Movement Speed by 37.5%.
Footloose+ Increases Crescent Kick Impact by 85% and Stun Duration by 2.25 seconds.
Footloose Increases Crescent Kick Impact by 85%.
From the Depths+ Increases Melee Damage by 44% based on the percentage of your missing Health. Additionally, Melee heavy attack eliminations have a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown).
From the Depths Increases Melee Damage by 44% based on the percentage of your missing Health.
Fumble+ Eliminated enemies have a 23% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Fumble Eliminated enemies have a 7% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Hang Time+ Using Kunai Storm grants hover for 4 seconds. Increases Damage by 140% during hover.
Hang Time Using Kunai Storm grants hover for 4 seconds. Increases Damage by 40% during hover.
Hot Foot+ Increases Crescent Kick Damage by 72% and changes its damage type to Energy.
Hot Foot Increases Crescent Kick Damage by 36%.
Hunter's Instinct FOR EACH: Hero of Epic or higher rarity with at least 4 stars
Eliminations during Evening or Night grant 0.24% Damage and 0.08% Melee Life Leech up to 40 stacks. These bonuses last until night ends.
Kunai Collection+ Kunai Storm eliminations decrease Kunai Storm Cooldown by 4.5 second(s).
Kunai Collection Kunai Storm eliminations decrease Kunai Storm Cooldown by 2 second(s).
Legendary Blade+ During Shadow Stance, increases Sword Damage by 75%.
Legendary Blade During Shadow Stance, increases Sword Damage by 25%.
Mantis Leap Jump an additional time while airborne.
Ninjas don't take fall damage.
Medicinal Fumes+ Smoke Bomb heals allies for 31 base Health per second.
Medicinal Fumes Smoke Bomb heals allies for 10 base Health per second.
Nightstalker+ During Evening and Night, increases Movement Speed by 25% and decreases Energy Cost or abilities by 50%.
Nightstalker During Evening and Night, increases Movement Speed by 25%.
One Two Punch FOR EACH: Hero with 2 or more stars Your next Heavy Attack after using an ability costs 20% less Energy.
Pointy Fury+ Increases Spear Heavy Attack Efficiency by 200%.
Pointy Fury Increases Spear Heavy Attack Efficiency by 65%.
Poking Holes+ Increases Spear Damage by 50% against afflicted enemies. Spears apply Affliction which deals 18.5% Weapon Damage per second for 3 seconds.
Poking Holes Increases Spear Damage by 25% against afflicted enemies.
Quick Kick+ Decreases Crescent Kick Cooldown by 60%.
Quick Kick Decreases Crescent Kick Cooldown by 20%.
Rapid Charge+ Melee eliminations grant 22.5 Energy.
Rapid Charge Melee eliminations grant 7.5 Energy.
Rapid Fire+ Decreases Throwing Stars Cooldown by 65%.
Rapid Fire Decreases Throwing Stars Cooldown by 30%.
Rebound+ Crescent Kick returns 15 Energy for each enemy hit.
Rebound Crescent Kick returns 5 Energy for each enemy hit.
Return of the Dragon+ Decreases Dragon Slash Energy Cost by 75%.
Return of the Dragon Decreases Dragon Slash Energy Cost by 30%.
Round Trip Throwing Stars return to you, dealing their damage on the way back.
REQUIRES: 2 Ninjas of Legendary or higher rarity
Saurian Claws+ Adds 16.5% of Current Health to Melee Weapon Damage.
Saurian Claws Adds 5.5% of Current Health to Melee Weapon Damage.
Scythe to meet you+ Increases Scythe Damage by 62% against slowed and snared enemies. Scythes apply 30% Snare for 2 seconds.
Scythe to meet you Increases Scythe Damage by 25% against slowed and snared enemies.
Shadow Stance After eliminating 1 enemy with melee weapons enter Shadow Stance for 4 seconds. Shadow Stance increases Armor by 60 and Movement Speed by 15%.
Soaring Mantis Mantis Leap allows 2 additional jump(s).
REQUIRES: 3 Ninjas
Swash+ Dealing Pistol Damage increases Sword Damage by 65% for 6 seconds.
Swash Dealing Pistol Damage increases Sword Damage by 22% for 6 seconds.
Tail of the Dragon+ Dragon Slash leaves behind a trail of Energy, which deals 64 base Energy Damage per second and slows enemies by 30% for 3 seconds.
Tail of the Dragon Dragon Slash leaves behind an energized trail, which deals 26 base Energy Damage per second.
Trained Throw+ Decreases Throwing Stars Energy Cost by 83%.
Trained Throw Decreases Throwing Stars Energy Cost by 33%.
Utility Belt+ Decreases Smoke Bomb Cooldown by 42%.
Utility Belt Decreases Smoke Bomb Cooldown by 18%.
Wings of the Dragon+ Increases Dragon Slash Range to 3 tiles, Width to 2 tile(s), and Damage by 25%.
Wings of the Dragon Increases Dragon Slash Range to 3 tiles.