Ninja Hero Perks
We found 84 different hero perks for the Ninja class. Below you will find their names and descriptions.
Perk Name | Description | |
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Anatomy Lessons+ | Increases Critical Rating of Swords, Axes, and Scythes by 45. | |
Anatomy Lessons | Increases Critical Rating of Swords, Axes, and Scythes by 15. | |
Assassination+ | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | |
Assassination | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | |
Bio-Energy Source | FOR EACH: Hero with 3 or more stars Recover Shield equal to 0.25% of Energy lost. | |
Cascade+ | Adds 3 extra stars to Throwing Stars. | |
Cascade | Adds 1 extra stars to Throwing Stars. | |
Corrosive Stars+ | Throwing Stars apply Energy Affliction dealing 9 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3. | |
Corrosive Stars | Throwing Stars apply Energy Affliction dealing 3 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3. | |
Corrosive Strikes+ | Melee critical hits apply 30% Snare and Affliction which deals 87% of Damage dealt each second for 3 seconds. | |
Corrosive Strikes | Melee critical hits apply 30% Snare and Affliction which deals 37% of Damage dealt each second for 3 seconds. | |
Corrupted Aura+ | During Shadow Stance deal 20 base damage per second to nearby enemies. | |
Corrupted Aura | During Shadow Stance deal 6 base damage per second to nearby enemies. | |
Deep Pockets+ | Decreases Smoke Bomb Energy Cost by 75%. | |
Deep Pockets | Decreases Smoke Bomb Energy Cost by 38%. | |
Dim Mak | FOR EACH: Ninja Shadow Stance regenerates 2.7% Shield per second. |
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Dragon Daze+ | When your shield depletes, knock back and Stun nearby enemies for 1 second(s). Also deals 47 base Damage. | |
Dragon Daze | When your shield depletes, knock back and Stun nearby enemies for 1 second(s). | |
Easy Sword+ | Increases Sword Heavy Attack Effiency by 200%. | |
Easy Sword | Increases Sword Heavy Attack Effiency by 65%. | |
Eggs-Termination+ | Kunai Storm drops egg bombs, which each deal 111 base Damage. | |
Eggs-Termination | Kunai Storm drops egg bombs, which each deal 37 base Damage. | |
Endless Shadow | FOR EACH: Ninja with 3 or more stars Increases Shadow Stance Duration by 4 seconds. |
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Endless Smoke+ | Increases Smoke Bomb Radius by 186%. | |
Endless Smoke | Increases Smoke Bomb Radius by 46%. | |
Energy Siphon | Eliminations with Energy Damage restore 8.5% of missing shields. | |
Energy Siphon+ | Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deal Energy damage. | |
Fan of Stars+ | Throw all Throwing Stars together in an arc. Adds 3 additional star(s). | |
Fan of Stars | Throw all Throwing Stars together in an arc. Adds 1 additional star(s). | |
Fire of the Dragon+ | Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds. | |
Fire of the Dragon | Increases Affliction Duration by 34%. | |
Fleet+ | Increases Movement Speed by 37.5%. | |
Footloose+ | Increases Crescent Kick Impact by 85% and Stun Duration by 2.25 seconds. | |
Footloose | Increases Crescent Kick Impact by 85%. | |
From the Depths+ | Increases Melee Damage by 44% based on the percentage of your missing Health. Additionally, Melee heavy attack eliminations have a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown). | |
From the Depths | Increases Melee Damage by 44% based on the percentage of your missing Health. | |
Fumble+ | Eliminated enemies have a 23% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). | |
Fumble | Eliminated enemies have a 7% chance to fumble a football. Footballs grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). | |
Hang Time+ | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 140% during hover. | |
Hang Time | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 40% during hover. | |
Hot Foot+ | Increases Crescent Kick Damage by 72% and changes its damage type to Energy. | |
Hot Foot | Increases Crescent Kick Damage by 36%. | |
Hunter's Instinct | FOR EACH: Hero of Epic or higher rarity with at least 4 stars Eliminations during Evening or Night grant 0.24% Damage and 0.08% Melee Life Leech up to 40 stacks. These bonuses last until night ends. |
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Kunai Collection+ | Kunai Storm eliminations decrease Kunai Storm Cooldown by 4.5 second(s). | |
Kunai Collection | Kunai Storm eliminations decrease Kunai Storm Cooldown by 2 second(s). | |
Legendary Blade+ | During Shadow Stance, increases Sword Damage by 75%. | |
Legendary Blade | During Shadow Stance, increases Sword Damage by 25%. | |
Mantis Leap | Jump an additional time while airborne. Ninjas don't take fall damage. |
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Medicinal Fumes+ | Smoke Bomb heals allies for 31 base Health per second. | |
Medicinal Fumes | Smoke Bomb heals allies for 10 base Health per second. | |
Nightstalker+ | During Evening and Night, increases Movement Speed by 25% and decreases Energy Cost or abilities by 50%. | |
Nightstalker | During Evening and Night, increases Movement Speed by 25%. | |
One Two Punch | FOR EACH: Hero with 2 or more stars Your next Heavy Attack after using an ability costs 20% less Energy. | |
Pointy Fury+ | Increases Spear Heavy Attack Efficiency by 200%. | |
Pointy Fury | Increases Spear Heavy Attack Efficiency by 65%. | |
Poking Holes+ | Increases Spear Damage by 50% against afflicted enemies. Spears apply Affliction which deals 18.5% Weapon Damage per second for 3 seconds. | |
Poking Holes | Increases Spear Damage by 25% against afflicted enemies. | |
Quick Kick+ | Decreases Crescent Kick Cooldown by 60%. | |
Quick Kick | Decreases Crescent Kick Cooldown by 20%. | |
Rapid Charge+ | Melee eliminations grant 22.5 Energy. | |
Rapid Charge | Melee eliminations grant 7.5 Energy. | |
Rapid Fire+ | Decreases Throwing Stars Cooldown by 65%. | |
Rapid Fire | Decreases Throwing Stars Cooldown by 30%. | |
Rebound+ | Crescent Kick returns 15 Energy for each enemy hit. | |
Rebound | Crescent Kick returns 5 Energy for each enemy hit. | |
Return of the Dragon+ | Decreases Dragon Slash Energy Cost by 75%. | |
Return of the Dragon | Decreases Dragon Slash Energy Cost by 30%. | |
Round Trip | Throwing Stars return to you, dealing their damage on the way back. REQUIRES: 2 Ninjas of Legendary or higher rarity |
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Saurian Claws+ | Adds 16.5% of Current Health to Melee Weapon Damage. | |
Saurian Claws | Adds 5.5% of Current Health to Melee Weapon Damage. | |
Scythe to meet you+ | Increases Scythe Damage by 62% against slowed and snared enemies. Scythes apply 30% Snare for 2 seconds. | |
Scythe to meet you | Increases Scythe Damage by 25% against slowed and snared enemies. | |
Shadow Stance | After eliminating 1 enemy with melee weapons enter Shadow Stance for 4 seconds. Shadow Stance increases Armor by 60 and Movement Speed by 15%. | |
Soaring Mantis | Mantis Leap allows 2 additional jump(s). REQUIRES: 3 Ninjas |
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Swash+ | Dealing Pistol Damage increases Sword Damage by 65% for 6 seconds. | |
Swash | Dealing Pistol Damage increases Sword Damage by 22% for 6 seconds. | |
Tail of the Dragon+ | Dragon Slash leaves behind a trail of Energy, which deals 64 base Energy Damage per second and slows enemies by 30% for 3 seconds. | |
Tail of the Dragon | Dragon Slash leaves behind an energized trail, which deals 26 base Energy Damage per second. | |
Trained Throw+ | Decreases Throwing Stars Energy Cost by 83%. | |
Trained Throw | Decreases Throwing Stars Energy Cost by 33%. | |
Utility Belt+ | Decreases Smoke Bomb Cooldown by 42%. | |
Utility Belt | Decreases Smoke Bomb Cooldown by 18%. | |
Wings of the Dragon+ | Increases Dragon Slash Range to 3 tiles, Width to 2 tile(s), and Damage by 25%. | |
Wings of the Dragon | Increases Dragon Slash Range to 3 tiles. |