Prehistoric Izza Constructor



"Unlike the Stegosaurus, I'm not a herbivore." -Izza
Prehistoric Izza

Prehistoric Izza has some bite to her. She is a new hero first introduced during the, "Tales of Beyond" event in Season 9. First found in the event store for 2,800 gold after patch 9.01. Lok introduces us to new monsters at homebase with Lok's Tales from Beyond! Which presents to us a brand new type of hero. Dinosaur heroes. They come with their own unique team perk called Blast From the Past that removes your shields and doubles your health when you acquire your first dinosaur hero.

Her perk, Saurian Hide, gives the hero 100 Armor (50% damage resistance) as the commander and 33 Armor (25% damage resistance) as a support hero, when your shield is depleted. This has a great synergy with the new dinosaur team hero perk Blast From the Past as it keeps your Armor bonus up 100% of the time. This combination offers a slightly greater advantage in game than the previous Armor based hero, BombSquad Kyle.

Overall Prehistoric Izza ends up being one of the tankiest builds in the game on paper with a massive amount of innate damage resistance. Offering up to 55% damage resistance from the front without additional buffs while Goin' Constructor.

This hero is a blank canvas when it comes to build styles. You could really turn her into just about any kind of specialty you could think of, while enjoying a lot more survivability than normal. My personal favorite play style with her will be to focus on more of the melee aspects of constructor play styles. What will you do?


Saurian Hide+

While Shield is depleted, increases Armor by 100.

Saurian Hide

While Shield is depleted, increases Armor by 33.

Blast From The Past

Removes all shield and increases Max Health by 200%.
REQUIRES: 2 Dinosaur Heroes

Goin' Constructor

Cost: 50.0
Cooldown: 100.0 seconds
Equip a hammer which deals physical damage per hit and a shield that reduces 95% damage from the front. Lasts 16 seconds.

R.O.S.I.E.

Cost: 50.0
Cooldown: 180.0 seconds
Deploy a mountable turret which deals physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo.

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds.

B.A.S.E.

Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.

Kinetic Overload

Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.

Hero Loadouts

Need a suggestion on who to use for your Hero Loadouts? There are so many different customizable options that are fun to try. We are only going to provide a few of our personal favorites. If you want to build your own hero loadout, feel free to use our Hero Loadout Builder and tell us all about it!