Hand of Doom
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
Damage Based On: [ATK]
Multiplier: 4*ATK
Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%
Command - 4 Turn Cooldown
Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 2 turns.
Lvl. 2 Cooldown -1
Rebirth - 6 Turn Cooldown
Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed from them.
Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +5%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Lvl. 3 Heal +5%
Lvl. 4 Heal +5%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
AURA
Ally SPD Dungeons 33%