Arrow pointing left to navigate back to previous Champion.

Nekhret the Great

Arrow pointing right to navigate to the next Champion.
Legendary

Affinity



Void

Type



Defense

Overall


10.0

Value

Priority

A1, A2, A3

Faction

Undead Hordes banner.

Nekhret the Great is the undead warrior king of the Krokhan Desert and one of my personal favorite champions in this game. Nekhret loves all forms of warfare and seeks out challengers in an effort to prove himself to be the ultimate warrior. He is relentless in his efforts.

Nekhret brings many unique skills to the table. He is one of the best protection legendaries in the entire game and a beast in the arena. He has multiple passives and they are what really make him shine. His unique skillset really makes him standout among his peers.

Starting with Arise My Minions, at the start of the round, the ally with the lowest HP will get an protected Ally Protection buff, Block Debuffs buff and a Strengthen buff. He also has the same exact skillset on his A3 so he can use it to protect more people in a prolonged fight. This allows him to protect super squishy dps champions to help them survive long enough to get their turn.

His other passive, Unsleeping Aegis, will put a nice shield on whoever is under his Ally Protection buff, whenever they take damage. If the Shield is placed, it will lower the cooldown of his A2 by two turns. His A2 is his Ally Attack ability that will do a conditional Ally Attack if they're protected by his Ally Protection buff. If nobody dies, it grants him an extra turn.

His A1 is very good to use against any ATK based champions. It is a three time hitter with a 50% Decrease Attack debuff that cannot be resisted. He also has a Resist aura. He can be built in a variety of ways from an offensive or defensive stand point. He can be versatile.

Base Stats

Health: 
21,480
Attack: 
793
Defense: 
1,354
Speed: 
97
Crit Rate: 
15%
Crit DMG: 
50%
Resist: 
50
Accuracy: 
0

Tomb Glaive

Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% [Decrease ATK] debuff for 1 turn. This effect cannot be resisted.

Damage Based On: [DEF]

Multiplier: 1.3*DEF



Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Legion of the Damned - 5 Turn Cooldown

Teams up with allies to attack 1 enemy. All allies under [Ally Protection] buffs placed by this Champion will join the attack. Allies joining the attack will use their default skills.

Grants an Extra Turn if no enemies are killed during this attack.


Lvl. 2 Cooldown -1
Disturbing Infusion - 4 Turn Cooldown

Places a [Block Debuffs] buff, a 50% [Ally Protection] buff and a 25% [Strengthen] buff on an ally for 3 turns.

The [Ally Protection] buff cannot be removed.



Lvl. 2 Cooldown -1
Unsleeping Aegis [P]

Whenever an ally is attacked while under an [Ally Protection] buff placed by this Champion, places a [Shield] buff on the ally equal to 30% of this Champion's MAX HP for 2 turns. Occurs only if the ally does not already have a [Shield] buff placed by this Champion.

Also decreases the cooldown of this Champion's Legion of the Damned skill by 2 turns if the [Shield] buff is placed.


Arise My Minions [P]

Places a [Block Debuffs] buff and a 25% [Strengthen] buff for 3 turns on the ally with the lowest MAX HP at the start of each round. Also places a 50% [Ally Protection] buff on them for 6 turns.

The [Ally Protection] buff cannot be removed.


 

AURA
Ally RESIST all Battles 60%