Nekhret's Chief bodyguard in life, Khafru the Deathkeeper is Nekhret's oldest and top lieutenant in his undead army hordes. Once selected for duty due to his natural size and strength, he was trained by elite warriors to serve in Nekhret's army. Entombed with his master after Nekhret's death, they both were reawakened in undeath by the same magics. Now Khafru stays near Nekhret in battle and has vowed to keep Nekhret safe at any costs. He is one terrifying and formidable guardian.
Khafru seems to be a natural protector within the game and should be good for hard types of boss content. He has an interesting passive ability to mitigate damage from other champions by 10% and take that 10% damage for himself. This means he has to be extra careful about how to stay alive. Thankfully his A3 applies an Unkillable buff, which should help to do just that, should he be overwhelmed by the damage in battle. His A3 also comes with Taunt, which is very strong against a lot of boss content within the game such as Hydra and Amius the Lunar Archon to name a few.
His A2, Khafru's Command is a pretty nice AOE attack that can cleanse one debuff from his teammates and will improve the damage of the attack for every debuff removed. It can also heal his allies if it does remove a debuff. This is pretty strong ability for an epic and is very useful in many areas of the game such as Hydra and again Amius the Lunar Archon. His A1 has the ability to transfer a random debuff from himself to an enemy target. This is a great effect.
Base Stats
Attacks 1 enemy. Has a 50% chance of transferring 1 random debuff from this Champion to the target.
Damage Based On: [DEF]
Multiplier: 3.9*DEF
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Attacks all enemies. Before attacking, removes 1 random debuff from all allies. Damage increases by 5% for each debuff removed.
Also heals each ally by 10% of this Champion's MAX HP if a debuff was removed from them.
Damage Based On: [DEF]
Multiplier: 4.1*DEF
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Places an [Unkillable] buff on this Champion for 1 turn, and a [Taunt] buff on them for 2 turns.
Lvl. 3 Cooldown -1
Decreases the damage all allies receive by 10%. This Champion will receive that damage instead.