Arrow pointing left to navigate back to previous Champion.

Lady of Ireth

Arrow pointing right to navigate to the next Champion.
Legendary

Affinity



Spirit

Type



Support

Overall


7.0

Value

Priority

A2, A3, Passive

Faction

Sylvan Watchers banner.

The Lady of Ireth was once a budding student at the Academy of Magic, until she fell victim at the hand of another student named Valkanen due to his jealousy. The Lady of Ireth is another champion brought to life from Call of the Arbiter's Episode 9. Ironically her kit is all about keeping her team alive, despite the fact all of her friends were slain in the series.

Starting with her A3, she is able to place the strong versions of Strengthen and Continuous Heals on all of her allies. This starts the process of helping to keep them alive. If anyone happens to get injured, her A2 can remove all the debuffs from a single ally, then heal that ally for 40% of their MAX HP. Which can be a critical. If they are not fully healed, they get a Block Damage buff for two turns. Not just one. If they are fully healed, then they get a 50% Turn Meter fill.

Her A1 and passive abilities both aim to keep her allies alive longer as well. Her A1 attacks one enemy but will activate any Continuous Heals on any allies under 85% total health. Then her passive will place a Shield buff on the ally with the lowest health for two turns at the start of her turn. You will want to make her really fast and get tons of turns if you want to keep those allies up and running as best as she is able.

Base Stats

Health: 
20,475
Attack: 
1,035
Defense: 
1,178
Speed: 
106
Crit Rate: 
15%
Crit DMG: 
50%
Resist: 
40
Accuracy: 
0

Fae Bolt

Attacks 1 enemy.

Instantly activates one random [Continuous Heal] buff on all allies with less than 85% HP.

Damage Based On: [ATK]

Multiplier: 3.5*ATK


Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Mistwood Healing - 4 Turn Cooldown

Removes all debuffs from a target ally, then heals that ally by 50% of this Champion's MAX HP. This heal can be critical.

If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50% and heals all allies equal to 50% of the surplus heal.



Lvl. 2 Heal +10%
Lvl. 3 Heal +10%
Lvl. 4 Cooldown -1
Rhythmic Strength - 5 Turn Cooldown

Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.

Also decreases the cooldown of all ally skills by one, except this Champion's, by 1 turn.



Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Aegis of the Forest [P]

Places a [Shield] buff equal to 15% of this Champion's MAX HP on the ally with the lowest HP for 2 turns at the start of this Champion's turn.



Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
 
 

AURA
Ally HP all Battles 30%