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Emic Trunkheart

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Legendary

Affinity



Void

Type



HP

Overall


9.0

Value

Priority

A2, A3, Passive

Faction

Sylvan Watchers banner.

Back to back amazing fusions brings us Emic Trunkheart for the month of August! He is a special fae warden of the void legendary variety. Making him a can't miss fusion for anyone in need with resources still available. It has been a theme with a lot of these Sylvan Watchers that they have a unique blend of abilities that already exist within the game but happen to be on the more rarer side of things. Emic is no exception.

Emic is a lot like a mix between Underpriest Brogni, Pain Keeper, Maneater/Sir Nicolas, Duedan and Ginro all in one. He has so much going on in his kit altogether. All of his abilities seem to have a unique aspect to them that is noteworthy. His A1 is only the third ability in the game to increase shields, making it very unique and powerful. This will look appealing to anyone running an Infinite clan boss team. 

His A2 has a big team wide shield based off 30% of his MAX HP and reduces the cooldown of skills like Pain Keeper. Another clan boss specific champion. This is an area of effect (AOE) attack as well. Giving him two attacks in his kit.

His A3 is really good. Especially if you've yet to get an Unkillable champion for your clan boss teams. It has Unkillable, the new Taunt buff associated with it and a personal Shield that works well in tandem with his passive ability. He is only the fourth champion to have the new Taunt buff in the game, third to have an (AOE) version of it and second to have a 2-turn duration on an AOE. Making it one of the strongest versions we've seen yet.

If that weren't enough, his passive ability really brings something special to the table. The chance to increase an attacker's ability cooldown by 1 each time he is hit while under a Shield buff. This could have great applications in the arena and versus the hydra where it could be very useful to keep skills on cooldown for longer periods of time.

Emic truly stands out in a faction that is heavy on the support side. This may be one of the harder fusions in the history of the game but most definitely a worthy champion to consider investing time and resources into for most any account.

Base Stats

Health: 
23,130
Attack: 
848
Defense: 
1,189
Speed: 
105
Crit Rate: 
15%
Crit DMG: 
50%
Resist: 
50
Accuracy: 
0

Earthroot Tendril

Attacks 1 enemy.

Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%.

The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Damage Based On: [HP]

Multiplier: 0.24*HP


Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Vinequake - 4 Turn Cooldown

Attacks all enemies.

Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion's, by 1 turn.

Damage Based On: [HP]

Multiplier: 0.27*HP



Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Trunkheart's Sanctuary - 6 Turn Cooldown

Places an [Unkillable] buff on all allies for 2 turns.

Also places a [Taunt] buff and a [Shield] buff on the Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion's MAX HP.



Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Entanglement [P]

When attacked under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack.

Whenever an ally's HP drops below 20%, increases the damage dealt by that ally by 20%.


Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +15%
 
 

AURA
Ally HP all Battles 30%