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Sniktraak

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Legendary

Affinity



Spirit

Type



HP

Overall


8.0

Value

Priority

A1, A2

Faction

Skinwalkers banner.

Sniktraak was once a lonely rat-catcher who lived in Kaerok. He would take out his rage in his daily work. Until one day he was struck with the Skinwalker curse as a tainted rat's soul merged with his own. Sniktraak lost his mind. He took on a new form and identity as vengeance unleashed upon humanity.

Sniktraak is one of my favorite go-2nd champions in the arena. He has a great passive ability that can reflect 50% of the damage he receives, which is more than enough to take out a lot of nukers with their own nukes. It is very satisfying. He also increases the Reflect Damage buff values for all of the rest of your champions. Also whenever an ally under Reflect Damage is hit, he will attempt to place Leech on them. That part though is a sheep magnet. So beware.

I find a lot of value in his AOE A2 that does 30% Decrease Speed and gives a 30% shield from his max health. Even though reflect damage doesn't work while you're shielded, this is a great ability to use after already getting hit. As it will usually decimate many of the opposing enemies, as well as preserve the team after getting nuked, for whoever is still left alive. The multiplier is one of the better ones for HP nukers.

His A3 gives team wide Ally Protection and a 30% Reflect Damage buff that is really 50% when his passive is in effect. It also grants him a large heal, which typically brings him back up to a good amount of hp in a fight after he's been hit. This makes nuking Sniktraak teams very troublesome as they will deal back a lot of damage. This is why I primarily use him in the arena.

His A1 does a Decrease Attack debuff and hits relatively hard as well. It has a 100% chance of landing the debuff if the enemy is under a Leech debuff. The problem is he does this before the attack so sheep can also be an issue here. Polymorph is unfortunately one of the few downsides to using Sniktraak in the arena. Last but not least he can used as a team lead, with a nice sized 33% health bonus to all of his allies.

Base Stats

Health: 
22,965
Attack: 
826
Defense: 
1,222
Speed: 
99
Crit Rate: 
15%
Crit DMG: 
50%
Resist: 
45
Accuracy: 
20

Misery Morningstar

Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

If the target is under a [Leech] debuff, has a 100% chance of placing a 50% [Decrease ATK] debuff on the target for 2 turns before attacking.

Damage Based On: [HP]

Multiplier: 0.25*HP



Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Cloying Horror - 4 Turn Cooldown

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Also places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.

Damage Based On: [HP]

Multiplier: 0.35*HP



Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Vermin Vitae - 5 Turn Cooldown

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.

Also places a 30% [Reflect Damage] buff on all allies for 2 turns, then heals this Champion by 50% of their MAX HP.



Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Soul Rot [P]

Whenever an ally under a [Reflect Damage] buff is attacked, places a [Leech] debuff on the attacker for 1 turn.

Reflects 50% of the damage this Champion receives back to the attacker.

Increases the amount of damage reflected by 20% from [Reflect Damage] buffs placed by this Champion.


 
 

AURA
Ally HP all Battles 33%


Champion Loadouts


Last Updated: 10/31/2023 - 3:38 PM