Attacks 1 enemy.
Has an 80% chance of stealing a random buff from the enemy. Also has a 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.
Damage Based On: [HP]
Multiplier: 0.23*HP
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Attacks all enemies.
Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage Based On: [HP]
Multiplier: 0.25*HP
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Places a 50% [Increase ACC] buff on all allies for 2 turns.
Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally's ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Lvl. 3 Cooldown -1
Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. This passive effect will only activate when an enemy is revived using an active skill.
Instantly activating [Earth Puncture] will not place [Earth Puncture] on cooldown. If there are multiple Champions on the team with this skill, only one will activate.
AURA
Ally ACC Arena 70%