Blood Call
Attacks 2 times at random. Has a 30% chance of placing a [Leech] Debuff for 2 turns.
Damage Based On: [ATK]
Multiplier: 1.8*ATK
Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +10%
Flames Within - 4 Turn Cooldown
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.
Heals all allies by 15% of their MAX HP if the [HP Burn] debuff is placed. Fills the Turn Meters of all allies by 15% if the [HP Burn] debuff is not placed.
Damage Based On: [ATK]
Multiplier: 5*ATK
Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +10%
Lvl. 8 Cooldown -1
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +10%
Lvl. 8 Cooldown -1
Battle Weirding - 5 Turn Cooldown
Places a 50% [Increase ACC] buff and a 30% [Increases C. DMG] buff on all allies for 2 turns.
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lvl. 3 Cooldown -1
AURA
Ally ACC Doom Tower 50%